//! Implementation of SVGBasicShape interface public override List <GeometryBuffer> CreateRenderGeometry(SvgImage.SvgImageRenderSettings renderSettings) { return(SvgTessellator.TesselateRect(this, renderSettings)); }
/// <summary> /// Renders the shape into a new geometry buffer and adds it to the list. /// </summary> /// <param name="renderSettings"> /// The ImageRenderSettings that contain render settings for new GeometryBuffers. /// </param> public abstract List <GeometryBuffer> CreateRenderGeometry(SvgImage.SvgImageRenderSettings renderSettings);