internal void Awake() { Instance = this; SL.OnPacksLoaded += Setup; CustomKeybindings.AddAction(MenuKey, KeybindingsCategory.CustomKeybindings); }
internal void Awake() { Instance = this; SL.OnPacksLoaded += Setup; CustomKeybindings.AddAction(MenuKey, CustomKeybindings.KeybindingsCategory.Menus, CustomKeybindings.ControlType.Both, 5, CustomKeybindings.InputActionType.Button); }
internal void Update() { if (!Instance.InitDone) { return; } // show/hide main menu button if (MenuManager.Instance.IsInMainMenuScene) { if (!m_MenuButton.gameObject.activeSelf) { m_MenuButton.gameObject.SetActive(true); } } else { if (m_MenuButton.gameObject.activeSelf) { m_MenuButton.gameObject.SetActive(false); } } if (CustomKeybindings.GetKeyDown(MenuKey)) { ToggleMenu(); } // Update current config's displayed values (currently only really used for Float slider value) if (m_currentModConfig != null && m_currentModConfig.m_linkedPanel.activeSelf) { foreach (var setting in m_currentModConfig.Settings) { setting.UpdateValue(true); // true = no save } } }