public override void CleanUp() { base.CleanUp(); Misc.TaskScheduler.RemoveTask(fireParticleTask); fireParticleTask = null; }
public Chimney(Vector2 position) : base(position) { // // Create object that will instantiate smoke particles every 30 milliseconds. // var random = new Random(); smokeParticleTask = Misc.TaskScheduler.AddTask(() => { var smoke = new Smoke(transform.position + new Vector2(3 + (float)random.NextDouble() + 0.5f, -1)); smoke.SetRadius(0.95f, 1.95f); //smoke.SetRadiusDecreaseSpeed(0.1f); ParticleManager.AddParticle(smoke); }, 0.130, -1, this.id); }
public FirePit(Vector2 position) : base(position) { particleNumber = 1; var random = new Random(); // // Create object that will instantiate smoke particles every 30 milliseconds. // fireParticleTask = Misc.TaskScheduler.AddTask(() => { for (int i = 0; i < particleNumber; i += 1) { var smoke = new Smoke(transform.position + new Vector2(4 + random.Next(2) - 1, 3 + random.Next(2) - 1)); smoke.SetColor(Misc.util.Choose <byte>(7, 9)); ParticleManager.AddParticle(smoke); } }, 0.04, -1, this.id); }