public WorldText_Info GetTextCache(long Entry) { Text_Info entry = CharacterDB.SelectObject<Text_Info>("Id=" + Entry + ""); WorldText_Info tentry = new WorldText_Info(); tentry.Entry = entry.Id; tentry.Text = entry.Loc_1; return tentry; }
public WorldText_Info GetTextCache(long Entry) { Text_Info entry = CharacterDB.SelectObject <Text_Info>("Id=" + Entry + ""); WorldText_Info tentry = new WorldText_Info(); tentry.Entry = entry.Id; tentry.Text = entry.Loc_1; return(tentry); }