public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddString(ref m_SerializeBuffer, p, TextMessage); BitPacker.AddPropertyBag(ref m_SerializeBuffer, p, Parms); return m_SerializeBuffer; }
public override bool DeSerialize(byte[] data, Pointer p) { base.DeSerialize(data, p); GameMessageKind = BitPacker.GetInt(data, p); return true; }
public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddSerializableWispObject(ref m_SerializeBuffer, p, Phase); BitPacker.AddByte(ref m_SerializeBuffer, p, (byte)PhaseUpdateKind); return m_SerializeBuffer; }
public override bool DeSerialize(byte[] data, Pointer p) { base.DeSerialize(data, p); Phase = BitPacker.GetSerializableWispObject(data, p) as Phase; PhaseUpdateKind = (PacketPhaseUpdate.UpdateKind)BitPacker.GetByte(data, p); return true; }
public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddInt(ref m_SerializeBuffer, p, (GameMessageKind)); return m_SerializeBuffer; }
public override bool DeSerialize(byte[] data, Pointer p) { base.DeSerialize(data, p); TargetServerName = BitPacker.GetString(data, p); TargetResource = new Guid(BitPacker.GetString(data, p)); return true; }
public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddString(ref m_SerializeBuffer, p, TargetServerName); BitPacker.AddString(ref m_SerializeBuffer, p, TargetResource.ToString()); return m_SerializeBuffer; }
public override bool DeSerialize(byte[] data, Pointer p) { base.DeSerialize(data, p); TextMessage = BitPacker.GetString(data, p); Parms = BitPacker.GetPropertyBag(data, p); return true; }
public override bool DeSerialize(byte[] data, Pointer p) { base.DeSerialize(data, p); ServerName = BitPacker.GetString(data, p); MaxPlayers = BitPacker.GetInt(data, p); CurrentPlayers = BitPacker.GetInt(data, p); UserID = BitPacker.GetString(data, p); return true; }
public override byte[] Serialize(Pointer p) { base.Serialize(p); byte[] serverName = System.Text.Encoding.UTF8.GetBytes(ServerName); BitPacker.AddString(ref m_SerializeBuffer, p, ServerName); BitPacker.AddInt(ref m_SerializeBuffer, p, MaxPlayers); BitPacker.AddInt(ref m_SerializeBuffer, p, CurrentPlayers); BitPacker.AddString(ref m_SerializeBuffer, p, UserID); return m_SerializeBuffer; }
public void Serialize(ref byte[] buffer, Pointer p) { BitPacker.AddInt(ref buffer, p, Configs.Count); Dictionary<string, string>.Enumerator enu = Configs.GetEnumerator(); while (enu.MoveNext()) { BitPacker.AddString(ref buffer, p, enu.Current.Key); BitPacker.AddString(ref buffer, p, enu.Current.Value); } }
public override bool DeSerialize(byte[] data, Pointer p) { base.DeSerialize(data, p); OriginServer = BitPacker.GetString(data, p); TargetServer = BitPacker.GetString(data, p); To = new Guid(BitPacker.GetString(data, p)); From = BitPacker.GetSerializableWispObject(data, p) as CharacterInfo; Message = BitPacker.GetBytes(data, p); return true; }
public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddString(ref m_SerializeBuffer, p, OriginServer); BitPacker.AddString(ref m_SerializeBuffer, p, TargetServer); BitPacker.AddString(ref m_SerializeBuffer, p, To.ToString()); BitPacker.AddSerializableWispObject(ref m_SerializeBuffer, p, From); BitPacker.AddBytes(ref m_SerializeBuffer, p, Message); return m_SerializeBuffer; }
public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddInt(ref m_SerializeBuffer, p, Characters.Count); for (int i = 0; i < Characters.Count; i++) { BitPacker.AddComponent(ref m_SerializeBuffer, p, Characters[i]); } return m_SerializeBuffer; }
public override bool DeSerialize(byte[] data, Pointer p) { base.DeSerialize(data, p); AuthTicket = new Guid(BitPacker.GetString(data, p)); ServerName = BitPacker.GetString(data, p); ServerIP = BitPacker.GetString(data, p); ServerPort = BitPacker.GetInt(data, p); TargetResource = new Guid(BitPacker.GetString(data, p)); IsAssistedTransfer = BitPacker.GetBool(data, p); return true; }
public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddSerializableWispObject(ref m_SerializeBuffer, p, Profile); BitPacker.AddString(ref m_SerializeBuffer, p, TargetResource.ToString()); BitPacker.AddString(ref m_SerializeBuffer, p, Player.ToString()); BitPacker.AddString(ref m_SerializeBuffer, p, AuthTicket.ToString()); BitPacker.AddString(ref m_SerializeBuffer, p, AccountName); return m_SerializeBuffer; }
public override bool DeSerialize(byte[] data, Pointer p) { base.DeSerialize(data, p); Profile = (AccountProfile) BitPacker.GetSerializableWispObject(data, p); TargetResource = new Guid(BitPacker.GetString(data, p)); Player = new Guid(BitPacker.GetString(data, p)); AuthTicket = new Guid(BitPacker.GetString(data, p)); AccountName = BitPacker.GetString(data, p); return true; }
public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddString(ref m_SerializeBuffer, p, AuthTicket.ToString()); BitPacker.AddString(ref m_SerializeBuffer, p, ServerName); BitPacker.AddString(ref m_SerializeBuffer, p, ServerIP); BitPacker.AddInt(ref m_SerializeBuffer, p, ServerPort); BitPacker.AddString(ref m_SerializeBuffer, p, TargetResource.ToString()); BitPacker.AddBool(ref m_SerializeBuffer, p, IsAssistedTransfer); return m_SerializeBuffer; }
public override void Deserialize(byte[] data, Pointer p) { base.Deserialize(data, p); switch(Version) { case 0: DeserializeVersion0(data, p); break; } // No need to load the character data, since the character data is always loaded and sent along the wire. }
public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddInt(ref m_SerializeBuffer, p, Characters.Count); for (int i = 0; i < Characters.Count; i++) { // this is just an overview packet. don't send component details. BitPacker.AddComponent(ref m_SerializeBuffer, p, Characters[i], false); } return m_SerializeBuffer; }
public override bool DeSerialize(byte[] data, Pointer p) { base.DeSerialize(data, p); int num = BitPacker.GetInt(data, p); for (int i = 0; i < num; i++) { Characters.Add(BitPacker.GetComponent(data, p) as ServerCharacterInfo); } return true; }
public override bool DeSerialize(byte[] data, Pointer p) { //Log.LogMsg("Attempting deserialize Rijndael Request."); base.DeSerialize(data, p); this.m_ServerVersion = new Version(BitPacker.GetString(data, p)); this.m_PublicRSAKey = BitPacker.GetBytes(data, p); this.m_ConnectionKeySize = BitPacker.GetInt(data, p); this.ServerName = BitPacker.GetString(data, p); this.MaxPlayers = BitPacker.GetInt(data, p); this.CurrentPlayers = BitPacker.GetInt(data, p); //Log.LogMsg("Deserialized Rijndael Request." + PublicRSAKey); return true; }
public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddBool(ref m_SerializeBuffer, p, TheGame != null); if (TheGame != null) { BitPacker.AddComponent(ref m_SerializeBuffer, p, TheGame, false); } BitPacker.AddBool(ref m_SerializeBuffer, p, StillLooking); return m_SerializeBuffer; }
public void Deserialize(byte[] data, Pointer p) { int count = BitPacker.GetInt(data, p); for (int i = 0; i < count; i++) { string key = BitPacker.GetString(data, p); string value = BitPacker.GetString(data, p); if (!Configs.ContainsKey(key)) { Configs.Add(key, value); } } }
public static byte[] CompressData(byte[] data, Pointer p) { /* MemoryStream objStream = new MemoryStream(); //DeflateStream objZS = new System.IO.Compression.DeflateStream(objStream, CompressionMode.Compress); ICSharpCode.SharpZipLib.GZip.GZipOutputStream objZS = new ICSharpCode.SharpZipLib.GZip.GZipOutputStream(objStream); objZS.Write(data, 0, data.Length); objZS.Flush(); objZS.Close(); return objStream.ToArray(); * */ return data; }
public override bool DeSerialize(byte[] data, Pointer p) { base.DeSerialize(data, p); Remove = BitPacker.GetBool(data, p); PropertyBagId = new Guid(BitPacker.GetString(data, p)); int numProps = BitPacker.GetInt(data, p); Properties = new Property[numProps]; for (int i = 0; i < numProps; i++) { Properties[i] = BitPacker.GetProperty(data, p, null); } return true; }
public override void Serialize(ref byte[] buffer, Pointer p) { base.Serialize(ref buffer, p); switch(Version) { case 0: SerializeVersion0(ref buffer, p); break; } // Load the character data, since WispPlayer is a composite object and we want to save the string msg = ""; CharacterUtil.Instance.SaveCharacter(CharacterData.OwningAccount, CharacterData, false, ref msg); }
public override bool DeSerialize(byte[] data, Pointer p) { base.DeSerialize(data, p); bool haveGame = BitPacker.GetBool(data, p); if(haveGame) { TheGame = BitPacker.GetComponent(data, p, false) as Game; } else { TheGame = null; } StillLooking = BitPacker.GetBool(data, p); return true; }
public void Serialize(ref byte[] buffer, Pointer p) { BitPacker.AddBool(ref buffer, p, AllowRemoteConnections); BitPacker.AddInt(ref buffer, p, TotalUserCount); BitPacker.AddString(ref buffer, p, UserDataStore); BitPacker.AddInt(ref buffer, p, Users.Count); foreach(User su in Users) { BitPacker.AddString(ref buffer, p, su.Username); BitPacker.AddStringList(ref buffer, p, new List<string>(su.Roles)); BitPacker.AddBool(ref buffer, p, su.IsLocked); BitPacker.AddString(ref buffer, p, su.ID.ToString()); BitPacker.AddString(ref buffer, p, su.Email); BitPacker.AddLong(ref buffer, p, su.LastLogin.Ticks); } }
public void Deserialize(byte[] data, Pointer p) { AllowRemoteConnections = BitPacker.GetBool(data, p); TotalUserCount = BitPacker.GetInt(data, p); UserDataStore = BitPacker.GetString(data, p); int count = BitPacker.GetInt(data, p); for (int i = 0; i < count; i++) { string username = BitPacker.GetString(data, p); string[] roles = BitPacker.GetStringList(data, p).ToArray(); bool isLocked = BitPacker.GetBool(data, p); Guid id = new Guid(BitPacker.GetString(data, p)); string email = BitPacker.GetString(data, p); DateTime lastLogin = new DateTime(BitPacker.GetLong(data, p), DateTimeKind.Utc); User urs = new User(username, roles, isLocked, id, email, lastLogin); Users.Add(urs); } }