public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddBool(ref m_SerializeBuffer, p, IsRefresh); BitPacker.AddBool(ref m_SerializeBuffer, p, IsServerPacket); BitPacker.AddInt(ref m_SerializeBuffer, p, TheGames.Count); for (int i = 0; i < TheGames.Count; i++) { if (!IsRefresh) { BitPacker.AddInt(ref m_SerializeBuffer, p, (int)Kinds[i]); } // determine if this packet goes to another server, in which case we need to send the full game data, // or to the client in which case we need to just send a matchInfo object BitPacker.AddComponent(ref m_SerializeBuffer, p, TheGames[i], IsServerPacket); BitPacker.AddBool(ref m_SerializeBuffer, p, TargetPlayers.Count > i); if (!IsRefresh && TargetPlayers[i] != null) { BitPacker.AddComponent(ref m_SerializeBuffer, p, TargetPlayers[i], false); } } return(m_SerializeBuffer); }
public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddInt(ref m_SerializeBuffer, p, (int)Kind); if (TheGame == null) { BitPacker.AddBool(ref m_SerializeBuffer, p, false); // do not have game data } else { BitPacker.AddBool(ref m_SerializeBuffer, p, true); // have game data BitPacker.AddComponent(ref m_SerializeBuffer, p, TheGame, false); } BitPacker.AddBool(ref m_SerializeBuffer, p, TargetPlayer != null); if (TargetPlayer != null) { BitPacker.AddComponent(ref m_SerializeBuffer, p, TargetPlayer, false); } BitPacker.AddString(ref m_SerializeBuffer, p, TheGameID.ToString()); return(m_SerializeBuffer); }
public override void SerializeValue(ref byte[] dat, Pointer p) { BitPacker.AddInt(ref dat, p, m_Value.Length); for (int i = 0; i < m_Value.Length; i++) { BitPacker.AddString(ref dat, p, Name); BitPacker.AddBool(ref dat, p, m_Value[i]); } }
public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddInt(ref m_SerializeBuffer, p, (int)LoginConnectionType); BitPacker.AddString(ref m_SerializeBuffer, p, AccountName); BitPacker.AddString(ref m_SerializeBuffer, p, Password); BitPacker.AddBool(ref m_SerializeBuffer, p, IsNewAccount); BitPacker.AddPropertyBag(ref m_SerializeBuffer, p, Parms); return(m_SerializeBuffer); }
public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddString(ref m_SerializeBuffer, p, AuthTicket.ToString()); BitPacker.AddString(ref m_SerializeBuffer, p, ServerName); BitPacker.AddString(ref m_SerializeBuffer, p, ServerIP); BitPacker.AddInt(ref m_SerializeBuffer, p, ServerPort); BitPacker.AddString(ref m_SerializeBuffer, p, TargetResource.ToString()); BitPacker.AddBool(ref m_SerializeBuffer, p, IsAssistedTransfer); return(m_SerializeBuffer); }
public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddString(ref m_SerializeBuffer, p, Description); BitPacker.AddLong(ref m_SerializeBuffer, p, TotalLength); BitPacker.AddBool(ref m_SerializeBuffer, p, Final); BitPacker.AddBool(ref m_SerializeBuffer, p, Initial); BitPacker.AddString(ref m_SerializeBuffer, p, Arg); BitPacker.AddBytes(ref m_SerializeBuffer, p, Buffer); return(m_SerializeBuffer); }
public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddBool(ref m_SerializeBuffer, p, Remove); BitPacker.AddString(ref m_SerializeBuffer, p, PropertyBagId.ToString()); BitPacker.AddInt(ref m_SerializeBuffer, p, Properties.Length); for (int i = 0; i < Properties.Length; i++) { BitPacker.AddProperty(ref m_SerializeBuffer, p, Properties[i]); } return(m_SerializeBuffer); }
public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddBool(ref m_SerializeBuffer, p, TheGame != null); if (TheGame != null) { BitPacker.AddComponent(ref m_SerializeBuffer, p, TheGame, false); } BitPacker.AddBool(ref m_SerializeBuffer, p, StillLooking); return(m_SerializeBuffer); }
public void Serialize(ref byte[] buffer, Pointer p) { BitPacker.AddBool(ref buffer, p, IsEnabled); BitPacker.AddLong(ref buffer, p, SampleInterval.Ticks); BitPacker.AddString(ref buffer, p, Category); BitPacker.AddString(ref buffer, p, CounterName); BitPacker.AddString(ref buffer, p, InstanceName); BitPacker.AddString(ref buffer, p, HelpText); BitPacker.AddInt(ref buffer, p, History.Count); for (int i = 0; i < History.Count; i++) { BitPacker.AddSingle(ref buffer, p, History[i].Value); BitPacker.AddLong(ref buffer, p, History[i].Timestamp.Ticks); } }
public void Serialize(ref byte[] buffer, Pointer p) { BitPacker.AddLong(ref buffer, p, LastLogin.Ticks); BitPacker.AddLong(ref buffer, p, UserSince.Ticks); BitPacker.AddLong(ref buffer, p, LastPasswordChange.Ticks); BitPacker.AddString(ref buffer, p, ID.ToString()); BitPacker.AddString(ref buffer, p, Email); BitPacker.AddString(ref buffer, p, Username); BitPacker.AddBool(ref buffer, p, IsLocked); BitPacker.AddBool(ref buffer, p, IsOnline); BitPacker.AddBool(ref buffer, p, IsApproved); BitPacker.AddStringList(ref buffer, p, Roles); BitPacker.AddInt(ref buffer, p, ServiceNotes.Count); for (int i = 0; i < ServiceNotes.Count; i++) { ServiceLogEntry sle = ServiceNotes[i]; BitPacker.AddString(ref buffer, p, sle.EntryBy); BitPacker.AddString(ref buffer, p, sle.Note); BitPacker.AddString(ref buffer, p, sle.EntryType); BitPacker.AddInt(ref buffer, p, sle.CharacterId); BitPacker.AddLong(ref buffer, p, sle.TimeStampUTC.Ticks); } BitPacker.AddPropertyBag(ref buffer, p, AddedProperties); BitPacker.AddInt(ref buffer, p, LoginSessions.Count); for (int i = 0; i < LoginSessions.Count; i++) { AccountProfile.Session s = LoginSessions[i]; BitPacker.AddLong(ref buffer, p, s.LoginUTC.Ticks); BitPacker.AddLong(ref buffer, p, s.LogoutUTC.Ticks); BitPacker.AddString(ref buffer, p, s.IP); } BitPacker.AddLong(ref buffer, p, CurrentLoginTime.Ticks); BitPacker.AddInt(ref buffer, p, Characters.Count); for (int i = 0; i < Characters.Count; i++) { ICharacterInfo ci = Characters[i]; BitPacker.AddComponent(ref buffer, p, ci); } }
public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddString(ref m_SerializeBuffer, p, Player.ToString()); BitPacker.AddString(ref m_SerializeBuffer, p, SharedSecret.ToString()); BitPacker.AddString(ref m_SerializeBuffer, p, AccountName); BitPacker.AddString(ref m_SerializeBuffer, p, TargetResource.ToString()); BitPacker.AddSerializableWispObject(ref m_SerializeBuffer, p, Profile); BitPacker.AddBool(ref m_SerializeBuffer, p, Character != null); if (Character != null) { BitPacker.AddComponent(ref m_SerializeBuffer, p, Character); } BitPacker.AddString(ref m_SerializeBuffer, p, OwningServer); return(m_SerializeBuffer); }
public void Serialize(ref byte[] buffer, Pointer p) { BitPacker.AddBool(ref buffer, p, AllowRemoteConnections); BitPacker.AddInt(ref buffer, p, TotalUserCount); BitPacker.AddString(ref buffer, p, UserDataStore); BitPacker.AddInt(ref buffer, p, Users.Count); foreach (User su in Users) { BitPacker.AddString(ref buffer, p, su.Username); BitPacker.AddStringList(ref buffer, p, new List <string>(su.Roles)); BitPacker.AddBool(ref buffer, p, su.IsLocked); BitPacker.AddString(ref buffer, p, su.ID.ToString()); BitPacker.AddString(ref buffer, p, su.Email); BitPacker.AddLong(ref buffer, p, su.LastLogin.Ticks); } }
public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddInt(ref m_SerializeBuffer, p, (int)ReplyCode); BitPacker.AddInt(ref m_SerializeBuffer, p, ReplyPacketID); BitPacker.AddString(ref m_SerializeBuffer, p, ReplyMessage); BitPacker.AddInt(ref m_SerializeBuffer, p, ReplyPacketType); BitPacker.AddInt(ref m_SerializeBuffer, p, ReplyPacketSubType); bool hasParms = Parms.PropertyCount > 0; BitPacker.AddBool(ref m_SerializeBuffer, p, hasParms); if (hasParms) { BitPacker.AddPropertyBag(ref m_SerializeBuffer, p, Parms); } return(m_SerializeBuffer); }
public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddBool(ref m_SerializeBuffer, p, true); return(m_SerializeBuffer); }
public override void SerializeValue(ref byte[] dat, Pointer p) { BitPacker.AddString(ref dat, p, Name); BitPacker.AddBool(ref dat, p, m_Value); }