예제 #1
0
        public MainWindow()
        {
            this.InitializeComponent();

            this.Loaded += (sender, args) =>
            {
                Animate animate = new Animate((sys, extents) =>
                {
                    Cell<double> time = sys.Time;
                    double t0 = time.Sample();
                    double ballRadius = 15;
                    double leftWall = -extents.X + ballRadius;
                    double rightWall = extents.X - ballRadius;
                    double floor = -extents.Y + ballRadius;
                    double roof = extents.Y - ballRadius;
                    Signal gravity = new Signal(t0, 0, 0, -1200);
                    StreamLoop<Signal> sBounceX = new StreamLoop<Signal>();
                    StreamLoop<Signal> sBounceY = new StreamLoop<Signal>();
                    Cell<Signal> velx = sBounceX.Hold(new Signal(t0, 0, 0, 350));
                    Cell<Signal> vely = sBounceY.Hold(gravity.Integrate(0));
                    Cell<Signal> posx = Signal.Integrate(velx, leftWall);
                    Cell<Signal> posy = Signal.Integrate(vely, roof);
                    sBounceX.Loop(BounceAt(sys, velx, posx, leftWall).OrElse(BounceAt(sys, velx, posx, rightWall)));
                    sBounceY.Loop(BounceAt(sys, vely, posy, floor));
                    return Shapes.Translate(Shapes.Scale(Shapes.Circle(Colors.Red), Cell.Constant(ballRadius)), time.Lift(posx, posy, (t, x, y) => new Point(x.ValueAt(t), y.ValueAt(t))));
                }, this.Placeholder.RenderSize);
                this.Placeholder.Children.Add(animate);
                animate.Start();
            };
        }
예제 #2
0
파일: Animate.cs 프로젝트: Angeldude/sodium
            public Renderer(CompositionTargetSecondsTimerSystem timerSystem, Cell<DrawableDelegate> drawable, Size size, Animate animation, Cell<bool> isStarted)
            {
                this.drawable = drawable;
                this.size = size;

                Transaction.Run(() => Operational.Value(isStarted).Filter(s => s).ListenOnce(_ => timerSystem.AddAnimation(animation)));
            }
예제 #3
0
        public MainWindow()
        {
            this.InitializeComponent();

            this.Loaded += (sender, args) =>
            {
                Animate animate = new Animate((sys, extents) =>
                {
                    Cell<double> time = sys.Time;
                    double maxSize = 105;
                    Cell<double> offset = time.Map(t =>
                    {
                        double frac = t - Math.Floor(t);
                        return (frac < 0.5 ? frac - 0.25 : 0.75 - frac) * 4.0 * maxSize;
                    });
                    Cell<double> fifty = Cell.Constant(50.0);
                    Cell<DrawableDelegate> greenBall = Shapes.Translate(
                        Shapes.Scale(Shapes.Circle(Colors.Green), fifty),
                        offset.Map(x => new Point(x, 0.0)));
                    Cell<DrawableDelegate> blueBall = Shapes.Translate(
                        Shapes.Scale(Shapes.Circle(Colors.Blue), fifty),
                        offset.Map(y => new Point(0.0, y)));
                    return Shapes.Over(greenBall, blueBall);
                }, this.Placeholder.RenderSize);
                this.Placeholder.Children.Add(animate);
                animate.Start();
            };
        }
예제 #4
0
        public MainWindow()
        {
            this.InitializeComponent();

            this.Loaded += (sender, args) =>
            {
                Animate animate = new Animate((sys, extents) =>
                {
                    Cell<double> time = sys.Time;
                    double maxSize = 200.0;
                    return Shapes.Scale(
                        Shapes.Circle(Colors.Green),
                        time.Map(t =>
                        {
                            double frac = t - Math.Floor(t);
                            return (frac < 0.5 ? frac : 1.0 - frac) * maxSize;
                        }));
                }, this.Placeholder.RenderSize);
                this.Placeholder.Children.Add(animate);
                animate.Start();
            };
        }
 public void AddAnimation(Animate animation) => this.animationsToRun.Add(animation);
예제 #6
0
            public Renderer(CompositionTargetSecondsTimerSystem timerSystem, Behavior <DrawableDelegate> drawable, Size size, Animate animation, Cell <bool> isStarted)
            {
                this.drawable = drawable;
                this.size     = size;

                Transaction.RunVoid(() => isStarted.Values().Filter(s => s).ListenOnce(_ => timerSystem.AddAnimation(animation)));
            }