public void ListenForConnectionRequests() { Console.WriteLine("Listening for connection requests..."); while (listener != null) { if (listener.Pending()) { Connection conn = new Connection(listener.AcceptTcpClient(), false); ConnectionsRepository.AddConnection(conn, false); conn.DataTransfered += DataProcessor.ProcessData; conn.InitializeDataListener(); Console.WriteLine("New connection accepted."); } } }
public static void ProcessData(Connection conn, DataTransfer transfer) { if (conn == null || transfer == null) return; if (transfer is AuthenticationRequest) { AuthenticationRequest authenticationRequest = (AuthenticationRequest)transfer; PlayerAccount player = new PlayerAccount(authenticationRequest.Username, authenticationRequest.Password); string authenticationResponseMessage = AccountFileHandler.ReadAccount(player); if (authenticationResponseMessage == null) PlayerHandler.AddPlayer(player); conn.SendData(new AuthenticationResponse(authenticationResponseMessage)); } }
public static void ProcessData(Connection conn, DataTransfer transfer) { if (conn == null || transfer == null) return; }
public static void RemoveConnection(Connection connection) { connections.Remove(connection); }
public static void AddConnection(Connection connection, bool client) { connections.Add(connection, client); }