예제 #1
0
파일: SDS.cs 프로젝트: IronFox/Shard
        public SDS MergeWith(SDS other, MergeStrategy strategy, EntityChange.ExecutionContext ctx)
        {
            if (Generation != other.Generation)
            {
                throw new IntegrityViolation("Generation mismatch: " + Generation + " != " + other.Generation);
            }

            SDS exclusiveSource = null;
            int exclusiveChoice = 0;

            if (strategy == MergeStrategy.Exclusive || strategy == MergeStrategy.ExclusiveWithPositionCorrection)
            {
                exclusiveChoice = SelectExclusiveSource(this, other);
                exclusiveSource = (exclusiveChoice == -1 ? this : other);
            }

            InconsistencyCoverage merged = InconsistencyCoverage.GetMinimum(IC, other.IC);
            EntityPool            pool   = new EntityPool(ctx);

            foreach (var e in this.FinalEntities)
            {
                if (IC.IsInconsistentR(ctx.LocalSpace.Relativate(e.ID.Position)))
                {
                    continue;                       //for now
                }
                pool.Insert(e);
            }
            foreach (var e in other.FinalEntities)
            {
                if (other.IC.IsInconsistentR(ctx.LocalSpace.Relativate(e.ID.Position)))
                {
                    continue;                       //for now
                }
                if (pool.Contains(e.ID.Guid))
                {
                    continue;
                }
                pool.Insert(e);
            }
            //at this point we merged all fully consistent entities from either. If the inconsistent areas did not overlap then the result should contain all entities in their consistent state


            if (!merged.IsFullyConsistent)
            {
                if (strategy == MergeStrategy.EntitySelective)
                {
                    MergeInconsistentEntitiesComp(pool, this, other, merged, ctx);
                }
                else
                {
                    MergeInconsistentEntitiesEx(pool, exclusiveSource, strategy == MergeStrategy.ExclusiveWithPositionCorrection, merged, ctx);
                }
            }
            return(new SDS(Generation, pool.ToArray(), merged));
        }
예제 #2
0
파일: EntityPool.cs 프로젝트: IronFox/Shard
        public EntityPool Clone()
        {
            EntityPool rs = new EntityPool(ctx);

            foreach (var e in this)
            {
                rs.Insert(e.Clone());
            }
            return(rs);
        }
예제 #3
0
파일: SDS.cs 프로젝트: IronFox/Shard
        private static void MergeInconsistentEntitiesEx(EntityPool pool, SDS source, bool correctLocations, InconsistencyCoverage ic, EntityChange.ExecutionContext ctx)
        {
            const float searchScope = 0.5f;

            foreach (var e0 in source.FinalEntities)
            {
                if (pool.Contains(e0.ID.Guid))
                {
                    continue;                           //already good
                }
                var c0 = ctx.LocalSpace.Relativate(e0.ID.Position);
                if (ic.IsInconsistentR(c0))
                {
                    pool.Insert(e0);
                }
                else
                {
                    if (correctLocations)
                    {
                        var c = c0;
                        if (ic.FindInconsistentPlacementCandidateR(ref c, searchScope))
                        {
                            Entity me = e0.Relocate(c);
                            pool.Insert(me);
                        }
                    }
                    //only increases overaccounted entities:
                    //if (merged.ic.FindInconsistentPlacementCandidate(c0,searchScope))
                    //{
                    //	Entity me = *e0;
                    //	me.coordinates = c0 + shardOffset;
                    //	merged.entities.InsertEntity(me);
                    //}
                }
            }
        }
예제 #4
0
파일: SDS.cs 프로젝트: IronFox/Shard
        private static void MergeInconsistentEntitiesComp(EntityPool pool, SDS s0, SDS s1, InconsistencyCoverage ic, EntityChange.ExecutionContext ctx)
        {
            var a = new EntityPool(s0.FinalEntities, ctx);
            var b = new EntityPool(s1.FinalEntities, ctx);

            const float searchScope = 0.5f;

            foreach (var e0 in a)
            {
                if (pool.Contains(e0.ID.Guid))
                {
                    continue;                       //already good
                }
                //entity is inconsistent and not in merged state yet
                var c0 = ctx.LocalSpace.Relativate(e0.ID.Position);
                var e1 = b.Find(e0.ID.Guid);
                var c1 = e1 != null?ctx.LocalSpace.Relativate(e1.ID.Position) : Vec3.Zero;

                if (!ic.IsInconsistentR(c0))
                {
                    //this is tricky. entity not merged, but would reside in consistent space (bad).
                    if (e1 != null)
                    {
                        //		ASSERT__(b.ic.IsInconsistent(c1));	//otherwise it would have been added prior, and we would not be here
                        //so this entity exists in both SDS'
                        {
                            //we now have the same entity twice, both inconsistent, residing each in the consistent space of the other SDS'
                            //let's assume the entity isn't supposed to exist here anyways

                            Entity candidate = null;
                            int    sc        = s0.IC.GetInconsistencyAtR(c0).CompareTo(s1.IC.GetInconsistencyAtR(c1));
                            if (sc < 0)
                            {
                                candidate = e0;
                            }
                            else if (sc > 0)
                            {
                                candidate = e1;
                            }
                            else if (e0.CompareTo(e1) < 0)
                            {
                                candidate = e0;
                            }
                            else
                            {
                                candidate = e1;
                            }


                            var c = ctx.LocalSpace.Relativate(candidate.ID.Position);
                            if (ic.FindInconsistentPlacementCandidateR(ref c, searchScope))
                            {
                                Entity me = candidate.Relocate(ctx.LocalSpace.DeRelativate(c));
                                pool.Insert(me);
                            }
                        }
                    }
                    else
                    {
                        //entity exists only in local SDS.
                        //let's assume the entity isn't supposed to exist here anyways

                        //TEntityCoords c = Frac(e0->coordinates);
                        //if (merged.ic.FindInconsistentPlacementCandidate(c,searchScope))
                        //{
                        //	Entity copy = *e0;
                        //	copy.coordinates = c + shardOffset;
                        //	//ASSERT__(merged.ic.IsInconsistent(Frac(copy.coordinates)));
                        //	merged.entities.InsertEntity(copy);
                        //}
                        //else
                        //	FATAL__("bad");
                    }
                }
                else
                {
                    //entity location is inconsistent in both SDS'. This is expected to be the most common case
                    if (e1 != null)
                    {
                        if (e1.Equals(e0))
                        {
                            //probably actually consistent
                            //						ASSERT__(merged.ic.IsInconsistent(Frac(e0->coordinates)));
                            pool.Insert(e0);
                        }
                        else
                        {
                            if (!ic.IsInconsistentR(c1))
                            {
                                Debug.Assert(ic.IsInconsistentR(c0));
                                pool.Insert(e0);
                            }
                            else
                            {
                                Entity candidate = null;
                                int    sc        = s0.IC.GetInconsistencyAtR(c0).CompareTo(s1.IC.GetInconsistencyAtR(c1));
                                if (sc < 0)
                                {
                                    candidate = e0;
                                }
                                else if (sc > 0)
                                {
                                    candidate = e1;
                                }
                                else if (e0.CompareTo(e1) < 0)
                                {
                                    candidate = e0;
                                }
                                else
                                {
                                    candidate = e1;
                                }

                                //common case. Choose one
                                //ASSERT__(ic.IsInconsistentR(candidate->coordinates-shardOffset));
                                pool.Insert(candidate);
                            }
                        }
                    }
                    else
                    {
                        //only e0 exists
                        int sc = s0.IC.GetInconsistencyAtR(c0).CompareTo(s1.IC.GetInconsistencyAtR(c0));
                        //ASSERT__(merged.ic.IsInconsistent(Frac(e0->coordinates)));
                        if (sc <= 0)
                        {
                            pool.Insert(e0);
                        }
                    }
                }
            }
            foreach (var e0 in b)
            {
                if (pool.Contains(e0.ID.Guid))
                {
                    continue;                           //already good
                }
                //entity is inconsistent and not in merged state yet
                var c0 = ctx.LocalSpace.Relativate(e0.ID.Position);
                //const auto c1 = e1 ? (e1->coordinates - shardOffset) : TEntityCoords();
                if (!ic.IsInconsistentR(c0))
                {
                                        #if false
                    //this is tricky. entity not merged, but would reside in consistent space (bad).
                    if (e1)
                    {
                        //case handled
                        //FATAL__("bad");
                    }
                    else
                    {
                        //entity exists only in local SDS.
                        //let's assume the entity isn't supposed to exist here anyways

                        //TEntityCoords c = Frac(e0->coordinates);
                        //if (merged.ic.FindInconsistentPlacementCandidate(c,searchScope))
                        //{
                        //	Entity copy = *e0;
                        //	copy.coordinates = c + shardOffset;
                        //	//ASSERT__(merged.ic.IsInconsistent(Frac(copy.coordinates)));
                        //	merged.entities.InsertEntity(copy);
                        //}

                        /*	else
                         *              FATAL__("bad");*/
                    }
                                        #endif
                }
                else
                {
                    var e1 = a.Find(e0.ID.Guid);
                    //entity location is inconsistent in both SDS'. This is expected to be the most common case
                    if (e1 != null)
                    {
                        //case handled
                        //FATAL__("bad");
                    }
                    else
                    {
                        //only e0 exists
                        int sc = s0.IC.GetInconsistencyAtR(c0).CompareTo(s1.IC.GetInconsistencyAtR(c0));
                        //ASSERT__(merged.ic.IsInconsistent(Frac(e0->coordinates)));
                        if (sc >= 0)
                        {
                            pool.Insert(e0);
                        }
                    }
                }
            }
        }