void OnSceneGUI() { Rectangle rect = target as Rectangle; bool changed = rectEditor.DoSceneHandles(rect); changed |= fillEditor.DoSceneHandles(rect.UseFill, rect, rect.Fill, rect.transform); if (changed) { rect.UpdateAllMaterialProperties(); } }
void OnSceneGUI() { Rectangle rect = target as Rectangle; bool changed = rectEditor.DoSceneHandles(rect); }