예제 #1
0
        void OnSceneGUI()
        {
            Rectangle rect    = target as Rectangle;
            bool      changed = rectEditor.DoSceneHandles(rect);

            changed |= fillEditor.DoSceneHandles(rect.UseFill, rect, rect.Fill, rect.transform);
            if (changed)
            {
                rect.UpdateAllMaterialProperties();
            }
        }