예제 #1
0
        public List <Segment> getSegments(Segment seg)
        {
            List <Segment> segments = new List <Segment>();
            List <Vector2> squares  = Collisions.getSquares(seg, cellSize);


            foreach (RectCollisionHull col in Hulls)
            {
                if (!col.Static)
                {
                    col.genBounds();
                }
                foreach (Vector2 square in squares)
                {
                    if (col.boundMin.X <(square.X *cellSize) + cellSize& col.boundMax.X> square.X * cellSize & col.boundMax.Y > (square.Y * cellSize) & col.boundMin.Y < (square.Y * cellSize) + cellSize)
                    {
                        segments.AddRange(col.getSegments());
                        break;
                    }
                }
            }



            return(segments);
        }
예제 #2
0
        public List <Segment> getSegmentsHash(Segment seg)
        {
            List <Segment> segments = new List <Segment>();
            List <Vector2> squares  = Collisions.getSquares(seg, cellSize);

            foreach (Vector2 square in squares)
            {
                List <CollisionHull> hulls = table.getHulls(square);
                if (hulls != null)
                {
                    foreach (CollisionHull h in hulls)
                    {
                        segments.AddRange(h.getSegments());
                    }
                }
            }

            return(segments);
        }