/// <summary> /// Add a beat to the timeline. /// </summary> /// <param name="beatNum">The beat number to place it at.</param> public void AddBeat(int beatNum) { BeatmapBeat beat = new BeatmapBeat(this, innerHeight, beatNum); beats.Add(beat); canvas.Children.Add(beat); beat.RefreshPosition(); }
/// <summary> /// Sets the selection state of the beat. /// </summary> /// <param name="state">State to set the beat as</param> private void SetBeatState(BeatState state) { switch (state) { case BeatState.None: hovered = hovered == this ? null : hovered; outerRectangle.Opacity = 0.3; break; case BeatState.Hovering: hovered = this; outerRectangle.Opacity = 0.5; break; case BeatState.Grab: outerRectangle.Opacity = 0.6; break; } }