예제 #1
0
 public void AddShaderCompilerData(UnityEditor.Rendering.ShaderCompilerData shaderCompilerData, bool isStripped = false)
 {
     if (this.shaderVariants != null)
     {
         StripShaderCompilerData a = new StripShaderCompilerData(shaderCompilerData);
         a.isStripped = isStripped;
         this.shaderVariants.Add(a);
     }
 }
예제 #2
0
 public void AddStripShaderCompilerData(StripShaderCompilerData stripShaderCompilerData)
 {
     if (this.shaderVariants != null)
     {
         if (!this.shaderVariants.Contains(stripShaderCompilerData))
         {
             this.shaderVariants.Add(stripShaderCompilerData);
         }
     }
 }
예제 #3
0
        void OnGUI()
        {
            //外横框
            GUILayout.BeginHorizontal(GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true));

            GUILayout.BeginVertical(blackStyle);
            showText = GUILayout.Toggle(showText, "显示为文本", GUILayout.Width(100), GUILayout.Height(18));
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("平台", GUILayout.Width(30));
            int newtarget = EditorGUILayout.Popup(selectBuildTarget, displayBuildTargets);

            if (selectBuildTarget != newtarget)
            {
                currentBuildTarget = buildTargets[selectBuildTarget];
                currentReport      = ShaderCompileReport.GetTargetConfigure(currentBuildTarget);
            }
            EditorGUILayout.EndHorizontal();

            string btnShowString = "显示完全剔除的shader";

            preColor  = GUI.color;
            GUI.color = showInFilterListShader ? Color.white : Color.gray;
            if (GUILayout.Button(btnShowString, GUILayout.Width(200)))
            {
                showInFilterListShader = !showInFilterListShader;
            }
            GUI.color = preColor;

            EditorGUILayout.BeginHorizontal(blackStyle);
            EditorGUILayout.LabelField("排序条件", GUILayout.Width(90));
            SORT_TYPE prevSortType = sortType;

            sortType = (SORT_TYPE)EditorGUILayout.EnumPopup(sortType);
            if (sortType != prevSortType)
            {
                SortShaderList();
                EditorGUIUtility.ExitGUI();
                return;
            }
            EditorGUILayout.EndHorizontal();
            if (sortType != SORT_TYPE.Keyword)
            {
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.LabelField("关键字数 >=", GUILayout.Width(90));
                minimumKeywordCount = EditorGUILayout.IntSlider(minimumKeywordCount, 0, maxKeywordsCountFound);
                EditorGUILayout.EndHorizontal();
            }
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("文件名过滤", GUILayout.Width(90));
            fileFilter = EditorGUILayout.TextField(fileFilter);
            if (GUILayout.Button(new GUIContent("清空", "清空文件名过滤"), GUILayout.Width(60)))
            {
                fileFilter = "";
                GUIUtility.keyboardControl = 0;
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("关键字过滤", GUILayout.Width(90));
            keywordFilter = EditorGUILayout.TextField(keywordFilter);
            if (GUILayout.Button(new GUIContent("清空", "清空关键字过滤"), GUILayout.Width(60)))
            {
                keywordFilter = "";
                GUIUtility.keyboardControl = 0;
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Separator();


            scrollViewPos = EditorGUILayout.BeginScrollView(scrollViewPos);

            if (currentReport != null)
            {
                int count = currentReport.infos.Count;
                for (int index = 0; index < count; index++)
                {
                    preColor = GUI.color;
                    GUIStyle btnStyle = selection == index ? foldoutNormal : foldoutNormal;
                    GUI.color = selection == index ? Color.yellow:Color.white;
                    ShaderCompileVariantInfo info = currentReport.infos[index];

                    if (info.keywordsCount < minimumKeywordCount)
                    {
                        continue;
                    }
                    if (!showInFilterListShader)
                    {
                        if (info.totalVaraints == info.strippedVaraints)
                        {
                            continue;
                        }
                    }
                    if (!string.IsNullOrEmpty(fileFilter))
                    {
                        bool found = false;
                        if (info.shaderName.IndexOf(fileFilter, StringComparison.CurrentCultureIgnoreCase) >= 0)
                        {
                            found = true;
                        }
                        if (!found)
                        {
                            continue;
                        }
                    }
                    if (!string.IsNullOrEmpty(keywordFilter))
                    {
                        int  kwCount = info.keyWordList.Count;
                        bool found   = false;
                        for (int w = 0; w < kwCount; w++)
                        {
                            if (info.keyWordList[w].IndexOf(keywordFilter, StringComparison.CurrentCultureIgnoreCase) >= 0)
                            {
                                found = true;
                                break;
                            }
                        }
                        if (!found)
                        {
                            continue;
                        }
                    }

                    bool clickshaderName = (GUILayout.Button("" + index + " " + info.shaderName + " (关键字数: " + info.keywordsCount + " 变体总数: " + info.totalVaraints + " 剔除的变体数: " + info.strippedVaraints + ")", btnStyle));
                    selection = clickshaderName ? (selection != index ? index : -1) : selection;
                    GUI.color = preColor;
                    if (selection == index)
                    {
                        #region 列表单项
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField("", GUILayout.Width(15), GUILayout.Height(18));
                        EditorGUILayout.BeginVertical();

                        if (showText)
                        {
                            string tKeystring = "";
                            foreach (string str in info.keyWordList)
                            {
                                tKeystring += str + ";";
                            }
                            EditorGUILayout.BeginHorizontal();
                            EditorGUILayout.LabelField("关键字:", GUILayout.Width(50), GUILayout.Height(18));
                            EditorGUILayout.TextField(tKeystring, GUILayout.Height(18));
                            EditorGUILayout.EndHorizontal();
                        }
                        else
                        {
                            string[] buildinkeys = info.keyWordList.ToArray();

                            EditorGUILayout.BeginHorizontal();
                            EditorGUILayout.LabelField("关键字:", GUILayout.Width(50), GUILayout.Height(18));
                            int select = GUILayout.SelectionGrid(-1, buildinkeys, 3);
                            EditorGUILayout.EndHorizontal();
                        }

                        for (int snippetIndex = 0; snippetIndex < info.snippetComileDatas.Count; snippetIndex++)
                        {
                            SnippetComileDataTuple tuple = info.snippetComileDatas[snippetIndex];
                            //绘制snippet
                            preColor  = GUI.color;
                            GUI.color = snippetSelection == snippetIndex ? Color.yellow : Color.white;
                            string snippetTitle      = "" + snippetIndex + " PassName:" + tuple.snippet.passName + " ShaderType:" + Enum.GetName(typeof(StripShaderType), tuple.snippet.shaderType) + " PassType:" + Enum.GetName(typeof(StripPassType), tuple.snippet.passType) + " 变体数量:" + tuple.shaderVariants.Count;
                            bool   clicksnippetTitle = (GUILayout.Button(new GUIContent(snippetTitle), btnStyle));
                            snippetSelection = clicksnippetTitle ? (snippetSelection != snippetIndex ? snippetIndex:-1) : snippetSelection;
                            GUI.color        = preColor;
                            if (snippetSelection == snippetIndex)
                            {
                                EditorGUILayout.BeginHorizontal();
                                EditorGUILayout.LabelField("", GUILayout.Width(15), GUILayout.Height(18));

                                EditorGUILayout.BeginVertical();

                                for (int variantIndex = 0; variantIndex < tuple.shaderVariants.Count; variantIndex++)
                                {
                                    StripShaderCompilerData stripShaderCompilerData = tuple.shaderVariants[variantIndex];
                                    preColor  = GUI.color;
                                    GUI.color = stripShaderCompilerData.isStripped ? Color.cyan : Color.white;
                                    EditorGUILayout.BeginHorizontal();
                                    EditorGUILayout.LabelField("" + variantIndex, GUILayout.Width(45), GUILayout.Height(18));
                                    EditorGUILayout.EndHorizontal();
                                    EditorGUILayout.Toggle("isStripped", stripShaderCompilerData.isStripped);

                                    string shaderRequirements           = Enum.Format(typeof(UnityEditor.Rendering.ShaderRequirements), stripShaderCompilerData.shaderRequirements, "G");
                                    string platforName                  = Enum.Format(typeof(UnityEditor.Rendering.ShaderCompilerPlatform), stripShaderCompilerData.shaderCompilerPlatform, "G");
                                    string graphicsTierName             = Enum.Format(typeof(UnityEngine.Rendering.GraphicsTier), stripShaderCompilerData.graphicsTier, "G");
                                    string stripBuiltinShaderDefineName = Enum.Format(typeof(StripBuiltinShaderDefine), stripShaderCompilerData.platformKeywordSet, "G");
                                    if (showText)
                                    {
                                        EditorGUILayout.TextField("ShaderCompilerPlatform:", platforName, GUILayout.Height(18));
                                        EditorGUILayout.TextField("GraphicsTier:", graphicsTierName, GUILayout.Height(18));
                                        EditorGUILayout.TextField("ShaderRequirements:", shaderRequirements, GUILayout.Height(18));
                                        EditorGUILayout.TextField("PlatformKeywordSet:", stripBuiltinShaderDefineName, GUILayout.Height(18));

                                        string builtinDefaultKeystring = "";
                                        foreach (string str in stripShaderCompilerData.builtinDefaultList)
                                        {
                                            builtinDefaultKeystring += str + ";";
                                        }
                                        EditorGUILayout.BeginHorizontal();
                                        // EditorGUILayout.LabelField("BuiltinDefault Keywords:", GUILayout.Width(200), GUILayout.Height(18));
                                        EditorGUILayout.TextField("BuiltinDefault Keywords:", builtinDefaultKeystring, GUILayout.Height(18));
                                        EditorGUILayout.EndHorizontal();

                                        string builtinExtraKeystring = "";
                                        foreach (string str in stripShaderCompilerData.builtinExtraList)
                                        {
                                            builtinExtraKeystring += str + ";";
                                        }
                                        EditorGUILayout.BeginHorizontal();
                                        //  EditorGUILayout.LabelField("BuiltinExtra Keywords:", GUILayout.Width(200), GUILayout.Height(18));
                                        EditorGUILayout.TextField("BuiltinExtra Keywords:", builtinExtraKeystring, GUILayout.Height(18));
                                        EditorGUILayout.EndHorizontal();

                                        string builtinAutoStrippedKeystring = "";
                                        foreach (string str in stripShaderCompilerData.builtinAutoStrippedList)
                                        {
                                            builtinAutoStrippedKeystring += str + ";";
                                        }
                                        EditorGUILayout.BeginHorizontal();
                                        //   EditorGUILayout.LabelField("BuiltinAutoStripped Keywords:", GUILayout.Width(200), GUILayout.Height(18));
                                        EditorGUILayout.TextField("BuiltinAutoStripped Keywords:", builtinAutoStrippedKeystring, GUILayout.Height(18));
                                        EditorGUILayout.EndHorizontal();

                                        string userDefinedKeystring = "";
                                        foreach (string str in stripShaderCompilerData.userDefinedList)
                                        {
                                            builtinAutoStrippedKeystring += str + ";";
                                        }
                                        EditorGUILayout.BeginHorizontal();
                                        // EditorGUILayout.LabelField("UserDefined Keywords:", GUILayout.Width(200), GUILayout.Height(18));
                                        EditorGUILayout.TextField("UserDefined Keywords:", userDefinedKeystring, GUILayout.Height(18));
                                        EditorGUILayout.EndHorizontal();
                                    }
                                    else
                                    {
                                        EditorGUILayout.EnumPopup("ShaderCompilerPlatform:", stripShaderCompilerData.shaderCompilerPlatform, GUILayout.Height(18));
                                        EditorGUILayout.EnumPopup("GraphicsTier:", stripShaderCompilerData.graphicsTier, GUILayout.Height(18));
                                        EditorGUILayout.EnumFlagsField("ShaderRequirements:", stripShaderCompilerData.shaderRequirements, GUILayout.Height(18));
                                        EditorGUILayout.EnumFlagsField("PlatformKeywordSet:", stripShaderCompilerData.platformKeywordSet, GUILayout.Height(18));

                                        EditorGUILayout.BeginHorizontal();
                                        EditorGUILayout.LabelField("BuiltinDefault Keywords:", GUILayout.Height(18));
                                        GUILayout.SelectionGrid(-1, stripShaderCompilerData.builtinDefaultList.ToArray(), 5);
                                        EditorGUILayout.EndHorizontal();
                                        EditorGUILayout.BeginHorizontal();
                                        EditorGUILayout.LabelField("BuiltinExtra Keywords:", GUILayout.Height(18));
                                        GUILayout.SelectionGrid(-1, stripShaderCompilerData.builtinExtraList.ToArray(), 5);
                                        EditorGUILayout.EndHorizontal();
                                        EditorGUILayout.BeginHorizontal();
                                        EditorGUILayout.LabelField("BuiltinAutoStripped Keywords:", GUILayout.Height(18));
                                        GUILayout.SelectionGrid(-1, stripShaderCompilerData.builtinAutoStrippedList.ToArray(), 5);
                                        EditorGUILayout.EndHorizontal();
                                        EditorGUILayout.BeginHorizontal();
                                        EditorGUILayout.LabelField("UserDefined Keywords:", GUILayout.Height(18));
                                        GUILayout.SelectionGrid(-1, stripShaderCompilerData.userDefinedList.ToArray(), 5);
                                        EditorGUILayout.EndHorizontal();
                                    }
                                    GUI.color = preColor;
                                    EditorGUILayout.Separator();
                                }
                                EditorGUILayout.EndVertical();
                                EditorGUILayout.EndHorizontal();
                            }
                        }
                        EditorGUILayout.EndVertical();
                        EditorGUILayout.EndHorizontal();
                        #endregion
                    }
                }
            }

            EditorGUILayout.EndScrollView();

            GUILayout.EndVertical();

            //外横框结束
            GUILayout.EndHorizontal();
        }