private void OpenGLControl_OpenGLInitialized(object sender, OpenGLEventArgs args) { gl = args.OpenGL; shaderScene.Initialise(gl); // init channel 0 (image) if (updateImageAfterGlLoad) { shaderScene.UpdateTextureBitmap(gl, 1, ImageHelper.BitmapImage2Bitmap(Ch0Image)); } }
public MainWindow() { InitializeComponent(); LoadWasapiDevicesCombo(); MicCombo.SelectedIndex = 0; mic = new Microphone((MMDevice)MicCombo.SelectedItem); aud.FftCalculated += OnFftCalculated; mic.FftCalculated += OnFftCalculated; shaders.Add(new Shader("Waves", "waves_audio")); shaders.Add(new Shader("Menger", "menger")); shaders.Add(new Shader("Boxy", "boxy_audio")); shaders.Add(new Shader("Waves Remix", "wave_remix_audio")); shaders.Add(new Shader("Polar", "polar_audio")); shaders.Add(new Shader("Music Ball", "music_ball_audio")); shaders.Add(new Shader("Cubescape", "cubescape_audio")); shaders.Add(new Shader("Sea", "sea")); shaders.Add(new Shader("Mandelbrot", "mandelbrot")); shaderScene = new ShaderScene(shaders[0]); shaderSelector.ItemsSource = shaders; shaderSelector.SelectedIndex = 0; InitTextures(); audioBitmap.OnBitmapUpdated += (s, a) => shaderScene.UpdateTextureBitmap(gl, 0, a.image); }
private void OpenGLControl_OpenGLInitialized(object sender, OpenGLEventArgs args) { gl = args.OpenGL; scn.Initialise(gl); //init channel 0 (image) Ch0Image = new BitmapImage(new Uri(@"C:/sta.jpg")); CHO_ImageBox.Source = Ch0Image; scn.UpdateTextureBitmap(gl, 1, ImageHelper.BitmapImage2Bitmap(Ch0Image)); //scn.UpdateTextureBitmap(gl, 1, ab.lastBitmap); //texture1.Create(gl, ImageHelper.BitmapImage2Bitmap(Ch0Image)); //texture1.TextureName = "iChannel1"; //init channel 1 (audio) //texture2.Create(gl); }