상속: ScriptableObject
        void OnGUI()
        {
            DrawHeader();

            if (m_ButtonStyle == null)
            {
                m_ButtonStyle          = new GUIStyle(GUI.skin.button);
                m_ButtonStyle.wordWrap = true;
            }

            if (m_GeneratorSettings == null)
            {
                EditorGUILayout.LabelField("GeneratorSettings.asset not found");
                m_GeneratorSettings = EditorGUILayout.ObjectField(m_GeneratorSettings, typeof(GeneratorSettings), false) as GeneratorSettings;
            }

            EditorGUI.BeginDisabledGroup(m_GeneratorSettings == null);
            {
                // // generate folder
                // if (GUILayout.Button(GenerateFolderButtonContent, m_ButtonStyle))
                // {
                //     EditorApplication.ExecuteMenuItem("Assets/Create/Folder");
                // }
                // generate data
                if (GUILayout.Button(GenerateButtonContent, m_ButtonStyle))
                {
                    string directoryPath = "";
                    foreach (var obj in Selection.objects)
                    {
                        if (obj == null)
                        {
                            continue;
                        }
                        if (!AssetDatabase.IsMainAsset(obj))
                        {
                            continue;
                        }

                        var  path        = AssetDatabase.GetAssetPath(obj);
                        bool isDirectory = Directory.Exists(path);
                        directoryPath = (isDirectory) ? path : Directory.GetParent(path).FullName;
                        break;
                    }

                    var savePath = EditorUtility.SaveFilePanel(
                        "Generate ShaderGraph Data",
                        directoryPath,
                        "New Data",
                        ""
                        );
                    Debug.Log($"savePath: {savePath}");

                    if (!string.IsNullOrEmpty(savePath))
                    {
                        GenerateData(savePath);
                    }
                }
            }

            EditorGUI.EndDisabledGroup();
        }
 void OnEnable()
 {
     m_GeneratorSettings = m_GeneratorSettings ?? AssetDatabase.LoadAssetAtPath(GeneratorSettings.FilePath, typeof(GeneratorSettings)) as GeneratorSettings;
 }