private string CSharpToShaderTypeCore(string fullType, bool packed) { string mapped = packed ? MetalKnownTypes.GetPackedName(fullType) : MetalKnownTypes.GetMappedName(fullType); return(mapped .Replace(".", "_") .Replace("+", "_")); }
protected override string CSharpToShaderTypeCore(string fullType) { return(MetalKnownTypes.GetMappedName(fullType) .Replace(".", "_") .Replace("+", "_")); }