예제 #1
0
 protected override void OnLateUpdate()
 {
     base.OnUpdate();
     if (checkGrabTarget)
     {
         // See OnFistStart()
         checkGrabTarget = false;
         testGrabTarget();
     }
     // After our OnUpdate, someone resets the position in their OnUpdate.
     // Using OnLateUpdate works, but only while grabbing.
     // After assigning HAnimation to the girl, it works in OnUpdate without any foreign resets.
     if (grabbing && currentEffector != null)
     {
         var effector = currentEffector.Effector;
         effector.positionWeight = 1f; // XXX weight 1 too strong? deformation possible. experiment with RotationLimit.
         var handPos = IKHelper.GetHandPosition(hand);
         var handRot = IKHelper.GetHandRotation(hand);
         effector.position = handPos;
         var newRot = Quaternion.Inverse(handRot) * startingRotation;
         effector.rotation = newRot;
     }
     else if (fisting && Time.time - fistStart > FIST_START_THRESHOLD)
     {
         Logger.Info("now grabbing {0}", currentEffector == null ? "nothing" : "something");
         grabbing = true;
     }
 }
예제 #2
0
        //protected StudioFemale FindClosestStudioFemale() {
        //    return Singleton<Studio>.Instance.FemaleList
        //        .Select(entry => entry.Value)
        //        .OrderBy(studioF => Vector3.Distance(CurrentHandPosition(), studioF.female.gameObject.transform.position))
        //        .FirstOrDefault();
        //}

        //protected SexyActor FindClosestActor() {
        //    return VR.Interpreter.Actors
        //        .Cast<SexyActor>()
        //        .OrderBy(actor => Vector3.Distance(CurrentHandPosition(), actor.Actor.gameObject.transform.position))
        //        .FirstOrDefault();
        //}

        //protected IKEffector FindClosestIkEffectorInRange(SexyActor actor) {
        //    if (actor.Actor.getIK() == null) {
        //        Logger.Info("No IK present");
        //        return null;
        //    }
        //    // Initially the EKEffector.position is at a weird position. We have to check the bone.
        //    var effectorCandidate = actor.Actor.getIK().solver.effectors
        //        .OrderBy(ef => Vector3.Distance(CurrentHandPosition(), ef.bone.position))
        //        .FirstOrDefault();
        //    if (Vector3.Distance(CurrentHandPosition(), effectorCandidate.bone.position) < grabRange) {
        //        return effectorCandidate;
        //    }
        //    return null;
        //}

        //protected EffectorTarget FindClosestEffectorTarget(StudioFemale female) {
        //    return female.ikCtrl.drivingRig.effectorTargets
        //        .OrderBy(et => Vector3.Distance(CurrentHandPosition(), et.target.position))
        //        .FirstOrDefault();
        //}

        //protected IKEffector FindClosestIkEffectorInRange() {
        //    var handPosition = CurrentHandPosition();
        //    var effector = VR.Interpreter.Actors
        //       .Cast<SexyActor>()
        //       .SelectMany(actor => actor.Actor.getIK().solver.effectors)
        //       // Initially the EKEffector.position is at a weird position. We have to check the bone.
        //       .OrderBy(ef => Vector3.Distance(handPosition, ef.bone.position))
        //       .FirstOrDefault();
        //    return effector != null && Vector3.Distance(handPosition, effector.bone.position) < grabRange
        //        ? effector
        //        : null;
        //}

        protected EffectorAndActor FindIkEffectorAndActorInRange()
        {
            var handPosition    = IKHelper.GetHandPosition(hand);
            var effectorToActor = IKHelper.GetEffectorsToActors()
                                  .OrderBy(pair => IKHelper.GetDistance(pair.Effector, handPosition))
                                  .FirstOrDefault();

            return(effectorToActor == null
                ? null
                : effectorToActor);
        }
예제 #3
0
파일: LeapMenu.cs 프로젝트: Dryne11/SexyVR
        private void OnGUI()
        {
            if (!SexyStudioVR.menuVisible)
            {
                return;
            }
            GUIStyle guiStyleLabel = new GUIStyle(GUI.skin.label);

            guiStyleLabel.fontSize = 16;
            GUIStyle guiStyleLabelInRange = new GUIStyle(guiStyleLabel);

            guiStyleLabelInRange.normal.textColor = Color.green;
            GUIStyle guiStyleLabelOutOfRange = new GUIStyle(guiStyleLabel);

            guiStyleLabelOutOfRange.normal.textColor = Color.red;
            GUIStyle guiStyleButton = new GUIStyle(GUI.skin.button);

            guiStyleButton.fontSize = 16;
            GUILayout.BeginArea(new Rect((float)Screen.width / 5f,
                                         70f,
                                         (float)Screen.width / 1.5f,
                                         (float)Screen.height / 1.5f));
            GUILayout.BeginVertical(new GUIStyle(GUI.skin.box));
            var leftHandPosition  = IKHelper.GetHandPosition(true);
            var rightHandPosition = IKHelper.GetHandPosition(false);

            GUILayout.Label(string.Format("Left Hand:  {0}", format(leftHandPosition)), guiStyleLabel);
            GUILayout.Label(string.Format("Right Hand: {0}", format(rightHandPosition)), guiStyleLabel);
            if (GUILayout.Button("Visible", guiStyleButton))
            {
                foreach (var actor in VR.Interpreter.Actors)
                {
                    IKHelper.MakeVisible((actor as SexyActor).Actor);
                }
            }
            var girlEffectorsText = showGirlEffectors ? "Hide girl effectors" : "Show girl effectors";

            if (GUILayout.Button(girlEffectorsText, guiStyleButton))
            {
                showGirlEffectors = !showGirlEffectors;
            }
            if (showGirlEffectors)
            {
                if ((VR.Interpreter as SexyStudioInterpreter).IsStudio)
                {
                    // sucks, can't use this in the main game...
                    //IKHelper.UpdateAllIKPosition();
                }
                foreach (var actor in VR.Interpreter.Actors)
                {
                    GUILayout.Label(string.Format("Actor {0}", (actor as SexyActor).Actor.SaveFileName), guiStyleLabel);
                    Dictionary <FullBodyBipedEffector, IKEffector> dict = IKHelper.GetEffectors(actor as SexyActor);
                    // left
                    bool inRange = IKHelper.IsInRange(dict[FullBodyBipedEffector.LeftHand], leftHandPosition) ||
                                   IKHelper.IsInRange(dict[FullBodyBipedEffector.LeftHand], rightHandPosition);
                    GUILayout.Label(string.Format("L Hand:     {0}",
                                                  format(IKHelper.GetEffectorPosition(dict[FullBodyBipedEffector.LeftHand]))),
                                    inRange ? guiStyleLabelInRange : guiStyleLabelOutOfRange);
                    inRange = IKHelper.IsInRange(dict[FullBodyBipedEffector.LeftShoulder], leftHandPosition) ||
                              IKHelper.IsInRange(dict[FullBodyBipedEffector.LeftShoulder], rightHandPosition);
                    GUILayout.Label(string.Format("L Shoulder: {0}",
                                                  format(IKHelper.GetEffectorPosition(dict[FullBodyBipedEffector.LeftShoulder]))),
                                    inRange ? guiStyleLabelInRange : guiStyleLabelOutOfRange);
                    inRange = IKHelper.IsInRange(dict[FullBodyBipedEffector.LeftThigh], leftHandPosition) ||
                              IKHelper.IsInRange(dict[FullBodyBipedEffector.LeftThigh], rightHandPosition);
                    GUILayout.Label(string.Format("L Thigh:    {0}",
                                                  format(IKHelper.GetEffectorPosition(dict[FullBodyBipedEffector.LeftThigh]))),
                                    inRange ? guiStyleLabelInRange : guiStyleLabelOutOfRange);
                    inRange = IKHelper.IsInRange(dict[FullBodyBipedEffector.LeftFoot], leftHandPosition) ||
                              IKHelper.IsInRange(dict[FullBodyBipedEffector.LeftFoot], rightHandPosition);
                    GUILayout.Label(string.Format("L Foot:     {0}",
                                                  format(IKHelper.GetEffectorPosition(dict[FullBodyBipedEffector.LeftFoot]))),
                                    inRange ? guiStyleLabelInRange : guiStyleLabelOutOfRange);
                    // right
                    inRange = IKHelper.IsInRange(dict[FullBodyBipedEffector.RightHand], leftHandPosition) ||
                              IKHelper.IsInRange(dict[FullBodyBipedEffector.RightHand], rightHandPosition);
                    GUILayout.Label(string.Format("R Hand:     {0}",
                                                  format(IKHelper.GetEffectorPosition(dict[FullBodyBipedEffector.RightHand]))),
                                    inRange ? guiStyleLabelInRange : guiStyleLabelOutOfRange);
                    inRange = IKHelper.IsInRange(dict[FullBodyBipedEffector.RightShoulder], leftHandPosition) ||
                              IKHelper.IsInRange(dict[FullBodyBipedEffector.RightShoulder], rightHandPosition);
                    GUILayout.Label(string.Format("R Shoulder: {0}",
                                                  format(IKHelper.GetEffectorPosition(dict[FullBodyBipedEffector.RightShoulder]))),
                                    inRange ? guiStyleLabelInRange : guiStyleLabelOutOfRange);
                    inRange = IKHelper.IsInRange(dict[FullBodyBipedEffector.RightThigh], leftHandPosition) ||
                              IKHelper.IsInRange(dict[FullBodyBipedEffector.RightThigh], rightHandPosition);
                    GUILayout.Label(string.Format("R Thigh:    {0}",
                                                  format(IKHelper.GetEffectorPosition(dict[FullBodyBipedEffector.RightThigh]))),
                                    inRange ? guiStyleLabelInRange : guiStyleLabelOutOfRange);
                    inRange = IKHelper.IsInRange(dict[FullBodyBipedEffector.RightFoot], leftHandPosition) ||
                              IKHelper.IsInRange(dict[FullBodyBipedEffector.RightFoot], rightHandPosition);
                    GUILayout.Label(string.Format("R Foot:     {0}",
                                                  format(IKHelper.GetEffectorPosition(dict[FullBodyBipedEffector.RightFoot]))),
                                    inRange ? guiStyleLabelInRange : guiStyleLabelOutOfRange);
                }
            }
            GUILayout.EndVertical();
            GUILayout.EndArea();
        }