protected override void Initialize(CharBody actor) { base.Initialize(actor); foreach (var bone in SoftCustomBones) { DynamicColliderRegistry.RegisterDynamicBone(bone); } foreach (var bone in SoftBones) { DynamicColliderRegistry.RegisterDynamicBone(bone); } // We don't need this anymore as we take everything "live" in the IKHelper. // However if we have performance problems, use the lookup registry again. //IKEffectorRegsitry.Register(actor); }