예제 #1
0
        protected override void Initialize(CharBody actor)
        {
            base.Initialize(actor);

            foreach (var bone in SoftCustomBones)
            {
                DynamicColliderRegistry.RegisterDynamicBone(bone);
            }
            foreach (var bone in SoftBones)
            {
                DynamicColliderRegistry.RegisterDynamicBone(bone);
            }
            // We don't need this anymore as we take everything "live" in the IKHelper.
            // However if we have performance problems, use the lookup registry again.
            //IKEffectorRegsitry.Register(actor);
        }