/// <summary>Updates all variables in this mode.</summary> /// <param name="gameTime">The current game time.</param> public override void Update(GameTime gameTime) { base.Update(gameTime); FInt elapsed = (FInt)gameTime.ElapsedGameTime.TotalSeconds; // update gui if (Inp.OldMse.Position != Inp.Mse.Position) desktop.mouseMove(Inp.Mse.Position); GUI.Desktop.Event evnt = Desktop.Event.MouseRightUp; bool guiOwnedInput = false; if (Inp.OldMse.LeftButton == ButtonState.Pressed && Inp.Mse.LeftButton == ButtonState.Released) guiOwnedInput |= desktop.PerformMouseEvent(Desktop.Event.MouseLeftUp, Inp.Mse.Position, Inp); if (Inp.OldMse.LeftButton == ButtonState.Released && Inp.Mse.LeftButton == ButtonState.Pressed) guiOwnedInput |= desktop.PerformMouseEvent(Desktop.Event.MouseLeftDown, Inp.Mse.Position, Inp); if (Inp.OldMse.RightButton == ButtonState.Pressed && Inp.Mse.RightButton == ButtonState.Released) guiOwnedInput |= desktop.PerformMouseEvent(Desktop.Event.MouseRightUp, Inp.Mse.Position, Inp); if (Inp.OldMse.RightButton == ButtonState.Released && Inp.Mse.RightButton == ButtonState.Pressed) guiOwnedInput |= desktop.PerformMouseEvent(Desktop.Event.MouseRightUp, Inp.Mse.Position, Inp); Keys[] newKeys = Inp.Key.GetPressedKeys(); if (newKeys.Length != 0) guiOwnedInput |= desktop.PerformKeyEvent(newKeys, Inp); if (guiOwnedInput) { hoveredNode = null; hoveredSeg = null; hoveredSegEnd = null; hoveredSegEndOwner = null; hoveredGeo = null; hoveredHotspot = null; isDragging = false; } else { // prepare grid manager world.Grid.startNewUpdate(gameTime); // move camera if (Inp.Key.IsKeyDown(Keys.OemPlus)) world.Cam.Zoom += world.Cam.Zoom * elapsed; if (Inp.Key.IsKeyDown(Keys.OemMinus)) world.Cam.Zoom -= world.Cam.Zoom * elapsed; if (Inp.Key.IsKeyDown(Keys.A)) world.Cam.CenterX -= (700 / world.Cam.Zoom) * elapsed; if (Inp.Key.IsKeyDown(Keys.D)) world.Cam.CenterX += (700 / world.Cam.Zoom) * elapsed; if (Inp.Key.IsKeyDown(Keys.W)) world.Cam.CenterY -= (700 / world.Cam.Zoom) * elapsed; if (Inp.Key.IsKeyDown(Keys.S)) world.Cam.CenterY += (700 / world.Cam.Zoom) * elapsed; world.Cam.Zoom += (FInt)(Inp.Mse.ScrollWheelValue - Inp.OldMse.ScrollWheelValue) / (FInt)120 * (FInt).1d * world.Cam.Zoom; world.Cam.refreshCorners(); // get cursor world coordinates VectorF cursorPos = world.Cam.screenToWorld(new Vector2((float)Inp.Mse.X, (float)Inp.Mse.Y)); // check for hovered node, segment, segment end, and hotspot hoveredNode = world.NodeAtPoint(cursorPos, false); hoveredSeg = (hoveredNode == null) ? world.segmentAtPoint(cursorPos, null) : null; hoveredSegEnd = world.SegmentEndAtPoint(cursorPos); if (hoveredSegEnd != null) { foreach (Segment seg in world.Segments) { if (seg.Nodes[0] == hoveredSegEnd || seg.Nodes[1] == hoveredSegEnd) { hoveredSegEndOwner = seg.Owner; break; } } } else { hoveredSegEndOwner = null; } hoveredHotspot = world.HotspotAtPoint(cursorPos); // test geo vertices hoveredGeo = world.geoAtPoint(cursorPos, out hoveredGeoVertex, true); // test geo lines if (hoveredGeo == null) { hoveredGeo = world.geoAtPoint(cursorPos, out hoveredGeoVertex, false); hoveredGeoIsLine = true; } else { hoveredGeoIsLine = false; } // if the user just released the left mouse button if (Inp.OldMse.LeftButton == ButtonState.Pressed && Inp.Mse.LeftButton == ButtonState.Released) { if (selectedSegEnd != null) { // do nothing } // add node else if (btnAddNode.Pressed && cmbNodeTypes.SelectedIndex != -1 && selectedGeo == null && (selectedNode == null || isDragging) && selectedSeg == null && selectedHotspot == null) { bool useHoveredEnd = (hoveredSegEnd != null && (selectedNode == null || selectedNode.Owner == hoveredSegEndOwner)); // add node Node node = new Node(world, world.NodeTypes[cmbEditorAddNodeType.SelectedIndex]); node.Pos = useHoveredEnd ? hoveredSegEnd.Pos : cursorPos; node.Active = true; if (selectedNode != null && isDragging) { node.Owner = selectedNode.Owner; if (selectedNode.NumSegments < selectedNode.Segments.Length) // add segment too { Segment seg = new Segment(world); seg.Owner = selectedNode.Owner; seg.Nodes[0] = selectedNode; seg.Nodes[1] = node; selectedNode.addSegment(seg, false); node.addSegment(seg, false); seg.refreshMath(); seg.EndLength[0] = seg.Length; seg.EndLength[1] = seg.Length; seg.refreshEndLocs(); world.addSegment(seg); } } else if (selectedNode == null && hoveredSegEnd != null) { node.Owner = hoveredSegEndOwner; } else if (cmbEditorAddNodeOwner.SelectedIndex != 0) { node.Owner = world.Players[cmbEditorAddNodeOwner.SelectedIndex - 1]; } if (useHoveredEnd) { // link segments to it foreach (Segment seg in (hoveredSegEndOwner == null ? world.Segments : hoveredSegEndOwner.Segments)) { for (int i = 0; i < 2; i++) { if (seg.Nodes[i] == hoveredSegEnd) { seg.Nodes[i] = node; break; } } } } world.addNode(node); selectedNode = node; selectedSeg = null; loadObjectEditor(); } // add segment else if (btnAddSeg.Pressed && isDragging && selectedSeg == null && selectedGeo == null && (selectedNode == null || selectedNode.NumSegments < selectedNode.Segments.Length) && selectedHotspot == null) { Segment seg = new Segment(world); seg.Owner = (selectedNode != null) ? selectedNode.Owner : (hoveredNode != null) ? hoveredNode.Owner : (cmbEditorAddSegOwner.SelectedIndex > 0) ? world.Players[cmbEditorAddSegOwner.SelectedIndex - 1] : null; if (selectedNode != null) { seg.Nodes[0] = selectedNode; seg.Owner = selectedNode.Owner; selectedNode.addSegment(seg, false); } else { seg.State[1] = SegmentSkel.SegState.Retracting; seg.Nodes[0] = new Node(world); seg.Nodes[0].Pos = lastClickedPoint; seg.Nodes[0].Active = false; seg.Nodes[0].Destroyed = true; seg.Nodes[0].initSegArrays(0); } if (hoveredNode != null && hoveredNode.NumSegments != hoveredNode.Segments.Length && (selectedNode == null || (hoveredNode != selectedNode && hoveredNode.Owner == selectedNode.Owner && hoveredNode.relatedSeg(selectedNode) == -1))) { seg.Nodes[1] = hoveredNode; hoveredNode.addSegment(seg, false); } else { seg.State[0] = SegmentSkel.SegState.Building; seg.Nodes[1] = new Node(world); seg.Nodes[1].Pos = cursorPos; seg.Nodes[1].Active = false; seg.Nodes[1].Destroyed = true; seg.Nodes[1].initSegArrays(0); } seg.refreshMath(); seg.EndLength[0] = seg.Length; seg.EndLength[1] = seg.Length; seg.refreshEndLocs(); world.addSegment(seg); selectedNode = null; selectedSeg = seg; loadObjectEditor(); } // add geo vertex else if (btnAddGeo.Pressed && selectedNode == null && selectedSeg == null && selectedSegEnd == null && selectedHotspot == null) { // add vertex to existing geo if (selectedGeo != null && !selectedGeoIsLine && isDragging && (selectedGeoVertex == 0 || selectedGeoVertex == selectedGeo.Vertices.Length - 1)) { VectorF[] vertices; if (selectedGeo.Vertices.Length == 1) { vertices = new VectorF[selectedGeo.Vertices.Length + 1]; vertices[0] = cursorPos; vertices[1] = selectedGeo.Vertices[0]; } else if (selectedGeoVertex == 0) { vertices = new VectorF[selectedGeo.Vertices.Length + 2]; selectedGeo.Vertices.CopyTo(vertices, 2); vertices[0] = cursorPos; vertices[1] = selectedGeo.Vertices[0]; } else { vertices = new VectorF[selectedGeo.Vertices.Length + 2]; selectedGeo.Vertices.CopyTo(vertices, 0); vertices[selectedGeo.Vertices.Length] = selectedGeo.Vertices[selectedGeo.Vertices.Length - 1]; vertices[selectedGeo.Vertices.Length + 1] = cursorPos; selectedGeoVertex = vertices.Length - 1; } world.Grid.Rect(selectedGeo.UpperLeft, selectedGeo.LowerRight, selectedGeo, world.gridRemoveGeo); selectedGeo.Vertices = vertices; selectedGeo.refreshMath(new Vector2((float)tGeo.Width, (float)tGeo.Height)); world.Grid.Rect(selectedGeo.UpperLeft, selectedGeo.LowerRight, selectedGeo, world.gridAddGeo); selectedGeoIsLine = false; loadObjectEditor(); } // add vertex in the middle of a line else if (hoveredGeo != null && hoveredGeoIsLine) { VectorF[] vertices = new VectorF[hoveredGeo.Vertices.Length + 2]; int v2 = (hoveredGeoVertex == hoveredGeo.Vertices.Length - 1) ? 0 : hoveredGeoVertex + 1; float dist = (float)Calc.getAdj(VectorF.Distance(cursorPos, hoveredGeo.Vertices[hoveredGeoVertex]), Calc.LinePointDistance(cursorPos, hoveredGeo.Vertices[hoveredGeoVertex], hoveredGeo.Vertices[v2])); Vector2 dir = Vector2.Normalize((Vector2)(hoveredGeo.Vertices[v2] - hoveredGeo.Vertices[hoveredGeoVertex])); VectorF pos = (VectorF)((Vector2)hoveredGeo.Vertices[hoveredGeoVertex] + (dir * dist)); for (int i = 0; i <= hoveredGeoVertex; i++) { vertices[i] = hoveredGeo.Vertices[i]; } if (hoveredGeoVertex == selectedGeo.Vertices.Length - 1) { vertices[hoveredGeoVertex + 1] = selectedGeo.Vertices[selectedGeo.Vertices.Length - 1]; vertices[hoveredGeoVertex + 2] = pos; } else { vertices[hoveredGeoVertex + 1] = pos; vertices[hoveredGeoVertex + 2] = pos; for (int i = hoveredGeoVertex + 1; i < hoveredGeo.Vertices.Length; i++) { vertices[i + 2] = hoveredGeo.Vertices[i]; } } world.Grid.Rect(hoveredGeo.UpperLeft, hoveredGeo.LowerRight, hoveredGeo, world.gridRemoveGeo); hoveredGeo.Vertices = vertices; hoveredGeo.refreshMath(new Vector2((float)tGeo.Width, (float)tGeo.Height)); world.Grid.Rect(hoveredGeo.UpperLeft, hoveredGeo.LowerRight, hoveredGeo, world.gridAddGeo); hoveredGeoIsLine = false; hoveredGeoVertex += 2; selectedGeo = hoveredGeo; selectedGeoIsLine = false; selectedGeoVertex = hoveredGeoVertex; loadObjectEditor(); } // add new geo else if (hoveredGeo == null) { Geo geo = new Geo(world); geo.Vertices = new VectorF[] { cursorPos }; geo.CloseLoop = false; geo.Display = false; geo.refreshMath(new Vector2((float)tGeo.Width, (float)tGeo.Height)); world.addGeo(geo); selectedGeo = geo; selectedGeoIsLine = false; selectedGeoVertex = 0; loadObjectEditor(); } } else if (btnAddHotspot.Pressed && selectedNode == null && selectedSeg == null && selectedSegEnd == null && selectedGeo == null) { // add hotspot Hotspot hotspot = new Hotspot(world); hotspot.Pos = cursorPos; world.addHotspot(hotspot); selectedHotspot = hotspot; loadObjectEditor(); } selectedSegEnd = null; isDragging = false; } // if the player just released the right mouse button else if (Inp.OldMse.RightButton == ButtonState.Pressed && Inp.Mse.RightButton == ButtonState.Released) { } // user just pressed the left mouse button else if (Inp.OldMse.LeftButton == ButtonState.Released && Inp.Mse.LeftButton == ButtonState.Pressed) { lastClickedPoint = world.Cam.screenToWorld(new Vector2((float)Inp.Mse.X, (float)Inp.Mse.Y)); isDragging = false; // check for selected node selectedNode = hoveredNode; // check for selected segment end selectedSegEnd = (selectedNode == null) ? hoveredSegEnd : null; // check for selected segment selectedSeg = (selectedNode == null && selectedSegEnd == null) ? hoveredSeg : null; // check for selected hotspot selectedHotspot = (selectedNode == null && selectedSegEnd == null && selectedSeg == null) ? hoveredHotspot : null; // check for selected geo if (selectedNode == null && selectedSeg == null && selectedSegEnd == null && selectedHotspot == null) { selectedGeo = hoveredGeo; selectedGeoIsLine = hoveredGeoIsLine; selectedGeoVertex = hoveredGeoVertex; } else { selectedGeo = null; } loadObjectEditor(); } // user just pressed the right mouse button else if (Inp.OldMse.RightButton == ButtonState.Released && Inp.Mse.RightButton == ButtonState.Pressed) { } // if the left mouse button is still pressed else if (desktop.Focused == null && Inp.OldMse.LeftButton == ButtonState.Pressed && Inp.Mse.LeftButton == ButtonState.Pressed) { if (!isDragging && Vector2.Distance(world.Cam.worldToScreen(lastClickedPoint), new Vector2((float)Inp.Mse.X, (float)Inp.Mse.Y)) >= distToDrag) { isDragging = true; if (selectedNode != null) dragOffset = selectedNode.Pos - lastClickedPoint; else if (selectedSegEnd != null) dragOffset = selectedSegEnd.Pos - lastClickedPoint; else if (selectedSeg != null) dragOffset = selectedSeg.Nodes[0].Pos - lastClickedPoint; else if (selectedHotspot != null) dragOffset = selectedHotspot.Pos - lastClickedPoint; else if (selectedGeo != null) { if (selectedGeoVertex == -1) dragOffset = selectedGeo.Center - lastClickedPoint; else dragOffset = selectedGeo.Vertices[selectedGeoVertex] - lastClickedPoint; } } } // if [Del] key is pressed else if (!Inp.OldKey.IsKeyDown(Keys.Delete) && Inp.Key.IsKeyDown(Keys.Delete)) { if (selectedNode != null) removeSelNode(); else if (selectedSeg != null) removeSelSeg(); else if (selectedHotspot != null) removeSelHotspot(); else if (selectedGeo != null) removeSelGeo(); } // drag if (isDragging) { // move node if (selectedNode != null && !btnAddSeg.Pressed && (!btnAddNode.Pressed || cmbEditorAddNodeType.SelectedIndex < 0)) { moveNode(selectedNode, cursorPos + dragOffset); } // move segment end else if (selectedSegEnd != null) { moveNode(selectedSegEnd, cursorPos + dragOffset); } // move segment else if (selectedSeg != null) { VectorF moveVect = cursorPos + dragOffset - selectedSeg.Nodes[0].Pos; moveNode(selectedSeg.Nodes[0], selectedSeg.Nodes[0].Pos + moveVect); moveNode(selectedSeg.Nodes[1], selectedSeg.Nodes[1].Pos + moveVect); } // move hotspot else if (selectedHotspot != null) { moveHotspot(selectedHotspot, cursorPos + dragOffset); } // move geo/vertex else if (selectedGeo != null && !btnAddGeo.Pressed) { world.Grid.Rect(selectedGeo.UpperLeft, selectedGeo.LowerRight, selectedGeo, world.gridRemoveGeo); if (selectedGeoIsLine) { if (selectedGeoVertex == selectedGeo.Vertices.Length - 1) { selectedGeo.Vertices[0] += cursorPos + dragOffset - selectedGeo.Vertices[selectedGeoVertex]; } else { if (selectedGeoVertex != 0) selectedGeo.Vertices[selectedGeoVertex - 1] = cursorPos + dragOffset; selectedGeo.Vertices[selectedGeoVertex + 1] += cursorPos + dragOffset - selectedGeo.Vertices[selectedGeoVertex]; if (selectedGeoVertex != selectedGeo.Vertices.Length - 2) selectedGeo.Vertices[selectedGeoVertex + 2] += cursorPos + dragOffset - selectedGeo.Vertices[selectedGeoVertex]; } selectedGeo.Vertices[selectedGeoVertex] = cursorPos + dragOffset; } else if (selectedGeoVertex == -1) { VectorF toMove = cursorPos + dragOffset - selectedGeo.Center; for (int i = 0; i < selectedGeo.Vertices.Length; i++) { selectedGeo.Vertices[i] += toMove; } } else { if (selectedGeoVertex != 0 && selectedGeoVertex != selectedGeo.Vertices.Length - 1) selectedGeo.Vertices[selectedGeoVertex - 1] = cursorPos + dragOffset; selectedGeo.Vertices[selectedGeoVertex] = cursorPos + dragOffset; } selectedGeo.refreshMath(new Vector2((float)tGeo.Width, (float)tGeo.Height)); world.Grid.Rect(selectedGeo.UpperLeft, selectedGeo.LowerRight, selectedGeo, world.gridAddGeo); } } } }
/// <summary>Loads the currently selected file in lsbLoadSaveFile into the editor.</summary> private void loadSelectedFile() { StringBuilder path = new StringBuilder(); foreach (ButtonText b in btnSaveLoadPath) { path.Append(b.Text); path.Append('\\'); } path.Append(lsbSaveLoadFiles.SelectedItem); hoveredNode = null; selectedNode = null; hoveredSeg = null; selectedSeg = null; hoveredSegEnd = null; hoveredSegEndOwner = null; selectedSegEnd = null; hoveredGeo = null; selectedGeo = null; world = WorldLoader.loadWorld(path.ToString(), Graphics); refreshSideBar(); }
/// <summary>Removes the selected geo vertex or line from the world.</summary> private void removeSelGeo() { VectorF[] vertices; if (selectedGeoIsLine) { if (selectedGeo.Vertices.Length == 2) { world.removeGeo(selectedGeo); selectedGeo = null; loadObjectEditor(); return; } vertices = new VectorF[selectedGeo.Vertices.Length - 2]; for (int i = 0; i < selectedGeoVertex; i++) { vertices[i] = selectedGeo.Vertices[i]; } for (int i = selectedGeoVertex + 2; i < selectedGeo.Vertices.Length; i++) { vertices[i - 2] = selectedGeo.Vertices[i]; } } else if (selectedGeoVertex == -1) { world.removeGeo(selectedGeo); selectedGeo = null; loadObjectEditor(); return; } else { if (selectedGeo.Vertices.Length == 1) { world.removeGeo(selectedGeo); selectedGeo = null; loadObjectEditor(); return; } if (selectedGeo.Vertices.Length == 2) { vertices = new VectorF[1]; vertices[0] = selectedGeo.Vertices[1 - selectedGeoVertex]; } else if (selectedGeoVertex == 0) { vertices = new VectorF[selectedGeo.Vertices.Length - 2]; for (int i = 2; i < selectedGeo.Vertices.Length; i++) { vertices[i - 2] = selectedGeo.Vertices[i]; } } else if (selectedGeoVertex == selectedGeo.Vertices.Length - 1) { vertices = new VectorF[selectedGeo.Vertices.Length - 2]; for (int i = 0, max = selectedGeo.Vertices.Length - 2; i < max; i++) { vertices[i] = selectedGeo.Vertices[i]; } } else { vertices = new VectorF[selectedGeo.Vertices.Length - 2]; for (int i = 0, max = selectedGeoVertex - 1; i < max; i++) { vertices[i] = selectedGeo.Vertices[i]; } for (int i = selectedGeoVertex + 1; i < selectedGeo.Vertices.Length; i++) { vertices[i - 2] = selectedGeo.Vertices[i]; } } } world.Grid.Rect(selectedGeo.UpperLeft, selectedGeo.LowerRight, selectedGeo, world.gridRemoveGeo); selectedGeo.Vertices = vertices; if (selectedGeo.Vertices.Length < 3) { selectedGeo.CloseLoop = false; selectedGeo.Display = false; } selectedGeo.refreshMath(new Vector2((float)tGeo.Width, (float)tGeo.Height)); world.Grid.Rect(selectedGeo.UpperLeft, selectedGeo.LowerRight, selectedGeo, world.gridAddGeo); selectedGeo = null; loadObjectEditor(); }
/// <summary>Creates a new instance of LevelEditorMode.</summary> /// <param name="graphics">The graphics device manager to use.</param> /// <param name="content">The content manager to use.</param> /// <param name="batch">The sprite batch to use.</param> /// <param name="bEffect">The basic effect to use.</param> public LevelEditorMode(GraphicsDeviceManager graphics, ContentManager content, SpriteBatch batch, BasicEffect bEffect) : base(graphics, content, batch, bEffect) { world = new World(true); world.Grid = new GridManager(1, 1, world); hoveredNode = null; selectedNode = null; hoveredSeg = null; selectedSeg = null; hoveredSegEnd = null; hoveredSegEndOwner = null; selectedSegEnd = null; hoveredGeo = null; hoveredGeoVertex = -1; hoveredGeoIsLine = false; selectedGeo = null; selectedGeoVertex = -1; selectedGeoIsLine = false; desktop = new Desktop(); lastClickedPoint = new VectorF(); dragOffset = new VectorF(); isDragging = false; }
/// <summary>Removes the specified geometric obstacle from the world.</summary> /// <param name="geo">The geometric obstacle to remove.</param> public void removeGeo(Geo geo) { removeGeo(Geos.IndexOf(geo)); }
/// <summary>Adds the provided geometric obstacle to the world.</summary> /// <param name="geo">The geometri obstacle to add to the world.</param> public void addGeo(Geo geo) { if (geo.ID == null) geo.ID = getNextGeoID(); Geos.Add(geo); GeoByID.Add(geo.ID, geo); Grid.Rect(geo.UpperLeft, geo.LowerRight, geo, gridAddGeo); }
/// <summary>Sets the visibility for each line in the geo.</summary> /// <param name="geo">The geo to test.</param> public void setLineVisibility(Geo geo) { if (geo.Vertices.Length > 1) { for (int i = 0; i < geo.Vertices.Length; i += 2) { geo.LineVisible[i / 2] = isVisible(geo.Vertices[i], geo.Vertices[i + 1]); } if (geo.CloseLoop && geo.Vertices.Length > 2) geo.LineVisible[geo.LineVisible.Length - 1] = isVisible(geo.Vertices[geo.Vertices.Length - 1], geo.Vertices[0]); } }
private static void readGeoVars(List<string[]> commands, World map, Dictionary<string, Geo> geos, List<Geo> geoNoID) { double tempDbl0 = 0f; double tempDbl1 = 0f; string id = null; bool display = true; bool closeLoop = true; List<VectorF> vertices = new List<VectorF>(); for (int j = 1; j < commands.Count; j++) { string value = translateValue(commands[j][2], "[Grid]", map); bool valueValid = true; switch (commands[j][0]) { case "Vertex": string[] tempStr = value.Split(','); for (int i = 0; i < tempStr.Length; i += 2) { valueValid = double.TryParse(tempStr[i], out tempDbl0); valueValid = double.TryParse(tempStr[i + 1], out tempDbl1); // add previous vertex again to start new line if (vertices.Count > 1) vertices.Add(vertices[vertices.Count - 1]); vertices.Add(new VectorF((FInt)tempDbl0, (FInt)tempDbl1)); } break; case "ID": id = value; break; case "Display": valueValid = value == "true" || value == "false"; display = value == "true"; break; case "CloseLoop": valueValid = value == "true" || value == "false"; closeLoop = value == "true"; break; default: throw new Exception("Geo variable not recognized: " + commands[j][0]); } if (!valueValid) throw new Exception("Value '" + commands[j][2] + "' not valid."); } Geo geo = new Geo(map); if (id != null) { geo.ID = id; geos.Add(id, geo); } geo.Display = display; geo.CloseLoop = closeLoop; VectorF[] vArray = new VectorF[vertices.Count]; vertices.CopyTo(vArray); geo.Vertices = vArray; geo.refreshMath(new Vector2(50f)); // TODO: find out texture size if (id != null) map.addGeo(geo); else geoNoID.Add(geo); }