//public int[] getResources() { return resources; } public override void incrementWonderLevel(PlayerState p) { if(notMaxYet()){ currentWonderLevel++; switch (currentWonderLevel) { case 1: p.updateMilitaryPower(1); victoryPoints = 3; p.updateCoins(3); return; case 2: p.updateMilitaryPower(1); victoryPoints = 7; p.updateCoins(4); break; } } }
//public int[] getResources() { return resources; } public override void incrementWonderLevel(PlayerState p) { if (notMaxYet()) { currentWonderLevel++; switch (currentWonderLevel) { case 1: p.updateMilitaryPower(1); victoryPoints = 3; p.updateCoins(3); return; case 2: p.updateMilitaryPower(1); victoryPoints = 7; p.updateCoins(4); break; } } }
//public int[] getResources() { return resources; } public override void incrementWonderLevel(PlayerState p) { if(notMaxYet()){ currentWonderLevel++; switch (currentWonderLevel) { case 1: victoryPoints = 3; return; case 2: p.updateMilitaryPower(2); break; case 3: victoryPoints = 10; break; } } }
//public int[] getResources() { return resources; } public override void incrementWonderLevel(PlayerState p) { if (notMaxYet()) { currentWonderLevel++; switch (currentWonderLevel) { case 1: victoryPoints = 3; return; case 2: p.updateMilitaryPower(2); break; case 3: victoryPoints = 10; break; } } }