//runs the join loop for the client private void clientJoinLoop() { while (!received.Equals("Started")) { bytesRead = clientStream.Read(receiveBuf, 0, messageSize); received = encoder.GetString(receiveBuf, 0, bytesRead); Console.WriteLine(received); Thread.Sleep(10); if (received.Equals("Started")) { break; } if (int.Parse(received) != players) { commBuffer.addReceive(received); players = int.Parse(received); } if (!commBuffer.sendEmpty()) { send = commBuffer.fromSend(); } else { send = "waiting"; } Console.WriteLine("sending " + send); sendBuf = encoder.GetBytes(send); clientStream.Write(sendBuf, 0, sendBuf.Length); } }