public Vertex(Vector modelPosition, Vector normal, Point textureMapping, Color color) { _position = modelPosition; _normal = normal; _mapping = textureMapping; _color = color; }
public Vertex() { _position = new Vector(0, 0, 0); _normal = new Vector(0, 0, 0); _mapping = new Point(0, 0); _color = new Color(0, 0, 0, 0); }