/// <summary> /// 创建新的 vUTPRole 对象。 /// </summary> /// <param name="roleID">RoleID 属性的初始值。</param> /// <param name="roleName">RoleName 属性的初始值。</param> public static vUTPRole CreatevUTPRole(global::System.String roleID, global::System.String roleName) { vUTPRole vUTPRole = new vUTPRole(); vUTPRole.RoleID = roleID; vUTPRole.RoleName = roleName; return(vUTPRole); }
/// <summary> /// 创建新的 vUTPRole 对象。 /// </summary> /// <param name="roleID">RoleID 属性的初始值。</param> /// <param name="roleName">RoleName 属性的初始值。</param> public static vUTPRole CreatevUTPRole(global::System.String roleID, global::System.String roleName) { vUTPRole vUTPRole = new vUTPRole(); vUTPRole.RoleID = roleID; vUTPRole.RoleName = roleName; return vUTPRole; }
/// <summary> /// 用于向 vUTPRole EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddTovUTPRole(vUTPRole vUTPRole) { base.AddObject("vUTPRole", vUTPRole); }