partial void DeleteStarSystem(StarSystem instance);
partial void UpdateStarSystem(StarSystem instance);
partial void InsertStarSystem(StarSystem instance);
private void detach_StarSystems(StarSystem entity) { this.SendPropertyChanging(); entity.Player = null; }
private void detach_StarSystems(StarSystem entity) { this.SendPropertyChanging(); entity.CelestialObject = null; }
private void detach_StarSystems(StarSystem entity) { this.SendPropertyChanging(); entity.Coalition = null; }