public PvpRegisterResultMessage(string pvpMode, PvpRegisterResult state, bool usePendingDialog, bool startWaitingTimer, HeroesString message) { this.PvpMode = pvpMode; this.State = (int)state; this.UsePendingDialog = usePendingDialog; this.StartWaitingTimer = startWaitingTimer; this.Message = message; }
public PvpRegisterResultMessage(string pvpMode, PvpRegisterResult state, bool usePendingDialog, bool startWaitingTimer, string format, params object[] args) { this.PvpMode = pvpMode; this.State = (int)state; this.UsePendingDialog = usePendingDialog; this.StartWaitingTimer = startWaitingTimer; this.Message = new HeroesString(format, args); }
public SystemMessage(SystemMessageCategory category, string msg, params object[] parameters) { this.Message = new HeroesString(msg, parameters); this.Category = (byte)category; }
public SystemMessage(SystemMessageCategory category, string msg) { this.Message = new HeroesString(msg); this.Category = (byte)category; }
public SystemMessage(SystemMessageCategory category, HeroesString msg) { this.Message = msg; this.Category = (byte)category; }
public ItemFailMessage(HeroesString msg) { this.Message = msg; }