public bool MissionStart(Mst_mission2 mst_mission) { if (mst_mission == null || MissionState != 0) { return(false); } Mission_id = mst_mission.Id; StartTime = Comm_UserDatas.Instance.User_turn.Total_turn; CompleteTime = Comm_UserDatas.Instance.User_turn.Total_turn + mst_mission.Time; MissionState = MissionStates.RUNNING; SupportKind = (mst_mission.IsSupportMission() ? SupportKinds.WAIT : SupportKinds.NONE); return(true); }
public bool MissionStart(Mst_mission2 mst_mission) { if (mst_mission == null || this.MissionState != MissionStates.NONE) { return(false); } this.Mission_id = mst_mission.Id; this.StartTime = Comm_UserDatas.Instance.User_turn.Total_turn; this.CompleteTime = Comm_UserDatas.Instance.User_turn.Total_turn + mst_mission.Time; this.MissionState = MissionStates.RUNNING; this.SupportKind = ((!mst_mission.IsSupportMission()) ? Mem_deck.SupportKinds.NONE : Mem_deck.SupportKinds.WAIT); return(true); }
public List <Mst_mission2> GetSupportResistedData(int maparea_id) { List <Mst_mission2> list = new List <Mst_mission2>(); XElement element = new XElement(new XElement("mst_mission2", new XElement("Id", "100000"), new XElement("Maparea_id", maparea_id.ToString()), new XElement("Name", "前線反抗支援"), new XElement("Details", "前線反抗支援"), new XElement("Mission_type", "2"), new XElement("Time", "2"), new XElement("Rp_sub", "0"), new XElement("Difficulty", "1"), new XElement("Use_mat", "0.5,0.8"), new XElement("Required_ids", string.Empty), new XElement("Win_exp", "0,0"), new XElement("Win_mat", "0,0,0,0"), new XElement("Win_item1", "0,0"), new XElement("Win_item2", "0,0"), new XElement("Win_spoint", "0,0"), new XElement("Level", "0"), new XElement("Flagship_level_check_type", "1"), new XElement("Flagship_level", "0"), new XElement("Stype_num", "0,0,0,0,0,0,0,0,0"), new XElement("Deck_num", "0"), new XElement("Drum_num", "0,0,0"), new XElement("Flagship_stype", "0,0"), new XElement("Tanker_num", "0,0"))); Mst_mission2 instance = null; Model_Base.SetMaster(out instance, element); list.Add(instance); element = new XElement(new XElement("mst_mission2", new XElement("Id", "100001"), new XElement("Maparea_id", maparea_id.ToString()), new XElement("Name", "決戦反抗支援"), new XElement("Details", "決戦反抗支援"), new XElement("Mission_type", "3"), new XElement("Time", "2"), new XElement("Rp_sub", "0"), new XElement("Difficulty", "1"), new XElement("Use_mat", "0.5,0.8"), new XElement("Required_ids", string.Empty), new XElement("Win_exp", "0,0"), new XElement("Win_mat", "0,0,0,0"), new XElement("Win_item1", "0,0"), new XElement("Win_item2", "0,0"), new XElement("Win_spoint", "0,0"), new XElement("Level", "0"), new XElement("Flagship_level_check_type", "1"), new XElement("Flagship_level", "0"), new XElement("Stype_num", "0,0,0,0,0,0,0,0,0"), new XElement("Deck_num", "0"), new XElement("Drum_num", "0,0,0"), new XElement("Flagship_stype", "0,0"), new XElement("Tanker_num", "0,0"))); Mst_mission2 instance2 = null; Model_Base.SetMaster(out instance2, element); list.Add(instance2); return(list); }
private void UpdateSupportShip() { if (SupportKind != SupportKinds.SUPPORTED) { return; } Mst_mission2 mst_mission = Mst_DataManager.Instance.Mst_mission[Mission_id]; int maxValue = (mst_mission.Mission_type != MissionType.SupportForward) ? 10 : 5; Random random = new Random(); int subCond = random.Next(maxValue) + 1; double subFuel = mst_mission.Use_fuel; double subBull = mst_mission.Use_bull; int num = Ship.Count(); int num2 = 0; List <Mem_ship> list = new List <Mem_ship>(); for (int i = 0; i < num; i++) { if (Ship[i] > 0) { Mem_ship mem_ship = Comm_UserDatas.Instance.User_ship[Ship[i]]; list.Add(mem_ship); if (Mst_DataManager.Instance.Mst_stype[mem_ship.Stype].IsMother()) { num2++; } } } if (num2 >= 3) { subBull *= 0.5; } list.ForEach(delegate(Mem_ship x) { x.SetSubBull_ToMission(subBull); x.SetSubFuel_ToMission(subFuel); Mem_shipBase mem_shipBase = new Mem_shipBase(x); mem_shipBase.Cond -= subCond; if (mem_shipBase.Cond < 0) { mem_shipBase.Cond = 0; } x.Set_ShipParam(mem_shipBase, Mst_DataManager.Instance.Mst_ship[mem_shipBase.Ship_id], enemy_flag: false); }); }
private Dictionary <string, Action <Model_Base, XElement> > getMasterSetter() { Dictionary <string, Action <Model_Base, XElement> > dictionary = new Dictionary <string, Action <Model_Base, XElement> >(); dictionary.Add("mst_ship", delegate(Model_Base x, XElement y) { Mst_ship mst_ship = (Mst_ship)x; Model_Base.SetMaster <Mst_ship>(out mst_ship, y); this.Mst_ship.Add(mst_ship.Id, mst_ship); }); dictionary.Add("mst_ship_resources", delegate(Model_Base x, XElement y) { Mst_ship_resources mst_ship_resources = (Mst_ship_resources)x; Model_Base.SetMaster <Mst_ship_resources>(out mst_ship_resources, y); this.Mst_ship_resources.Add(mst_ship_resources.Id, mst_ship_resources); }); dictionary.Add("mst_slotitem", delegate(Model_Base x, XElement y) { Mst_slotitem mst_slotitem = (Mst_slotitem)x; Model_Base.SetMaster <Mst_slotitem>(out mst_slotitem, y); this.Mst_Slotitem.Add(mst_slotitem.Id, mst_slotitem); }); dictionary.Add("mst_maparea", delegate(Model_Base x, XElement y) { Mst_maparea mst_maparea = (Mst_maparea)x; Model_Base.SetMaster <Mst_maparea>(out mst_maparea, y); this.Mst_maparea.Add(mst_maparea.Id, mst_maparea); }); dictionary.Add("mst_mapinfo", delegate(Model_Base x, XElement y) { Mst_mapinfo mst_mapinfo = (Mst_mapinfo)x; Model_Base.SetMaster <Mst_mapinfo>(out mst_mapinfo, y); this.Mst_mapinfo.Add(mst_mapinfo.Id, mst_mapinfo); }); dictionary.Add("mst_useitem", delegate(Model_Base x, XElement y) { Mst_useitem mst_useitem = (Mst_useitem)x; Model_Base.SetMaster <Mst_useitem>(out mst_useitem, y); this.Mst_useitem.Add(mst_useitem.Id, mst_useitem); }); dictionary.Add("mst_stype", delegate(Model_Base x, XElement y) { Mst_stype mst_stype = (Mst_stype)x; Model_Base.SetMaster <Mst_stype>(out mst_stype, y); this.Mst_stype.Add(mst_stype.Id, mst_stype); }); dictionary.Add("mst_mission2", delegate(Model_Base x, XElement y) { Mst_mission2 mst_mission = (Mst_mission2)x; Model_Base.SetMaster <Mst_mission2>(out mst_mission, y); this.Mst_mission.Add(mst_mission.Id, mst_mission); }); dictionary.Add("mst_shipupgrade", delegate(Model_Base x, XElement y) { Mst_shipupgrade mst_shipupgrade = (Mst_shipupgrade)x; Model_Base.SetMaster <Mst_shipupgrade>(out mst_shipupgrade, y); this.Mst_upgrade.Add(mst_shipupgrade.Id, mst_shipupgrade); }); dictionary.Add("mst_furniture", delegate(Model_Base x, XElement y) { Mst_furniture mst_furniture = (Mst_furniture)x; Model_Base.SetMaster <Mst_furniture>(out mst_furniture, y); this.Mst_furniture.Add(mst_furniture.Id, mst_furniture); }); dictionary.Add("mst_shipgraph", delegate(Model_Base x, XElement y) { Mst_shipgraph mst_shipgraph = (Mst_shipgraph)x; Model_Base.SetMaster <Mst_shipgraph>(out mst_shipgraph, y); this.Mst_shipgraph.Add(mst_shipgraph.Id, mst_shipgraph); }); dictionary.Add("mst_item_limit", delegate(Model_Base x, XElement y) { Mst_item_limit mst_item_limit = (Mst_item_limit)x; Model_Base.SetMaster <Mst_item_limit>(out mst_item_limit, y); this.Mst_item_limit.Add(mst_item_limit.Id, mst_item_limit); }); dictionary.Add("mst_equip_category", delegate(Model_Base x, XElement y) { Mst_equip_category mst_equip_category = (Mst_equip_category)x; Model_Base.SetMaster <Mst_equip_category>(out mst_equip_category, y); this.Mst_equip_category.Add(mst_equip_category.Id, mst_equip_category); }); dictionary.Add("mst_equip_ship", delegate(Model_Base x, XElement y) { Mst_equip_ship mst_equip_ship = (Mst_equip_ship)x; Model_Base.SetMaster <Mst_equip_ship>(out mst_equip_ship, y); this.Mst_equip_ship.Add(mst_equip_ship.Id, mst_equip_ship); }); dictionary.Add("mst_shipgraphbattle", delegate(Model_Base x, XElement y) { Mst_shipgraphbattle mst_shipgraphbattle = (Mst_shipgraphbattle)x; Model_Base.SetMaster <Mst_shipgraphbattle>(out mst_shipgraphbattle, y); this.Mst_shipgraphbattle.Add(mst_shipgraphbattle.Id, mst_shipgraphbattle); }); dictionary.Add("mst_const", delegate(Model_Base x, XElement y) { Mst_const mst_const = (Mst_const)x; Model_Base.SetMaster <Mst_const>(out mst_const, y); this.Mst_const.Add(mst_const.Id, mst_const); }); dictionary.Add("mst_questcount", delegate(Model_Base x, XElement y) { Mst_questcount mst_questcount = (Mst_questcount)x; Model_Base.SetMaster <Mst_questcount>(out mst_questcount, y); this.Mst_questcount.Add(mst_questcount.Id, mst_questcount); }); dictionary.Add("mst_rebellionpoint", delegate(Model_Base x, XElement y) { Mst_rebellionpoint mst_rebellionpoint = (Mst_rebellionpoint)x; Model_Base.SetMaster <Mst_rebellionpoint>(out mst_rebellionpoint, y); this.Mst_RebellionPoint.Add(mst_rebellionpoint.Id, mst_rebellionpoint); }); dictionary.Add(Mst_bgm_jukebox.tableName, delegate(Model_Base x, XElement y) { Mst_bgm_jukebox mst_bgm_jukebox = (Mst_bgm_jukebox)x; Model_Base.SetMaster <Mst_bgm_jukebox>(out mst_bgm_jukebox, y); this._mst_jukebox.Add(mst_bgm_jukebox.Bgm_id, mst_bgm_jukebox); }); dictionary.Add(Mst_radingtype.tableName, delegate(Model_Base x, XElement y) { Mst_radingtype mst_radingtype = (Mst_radingtype)x; Model_Base.SetMaster <Mst_radingtype>(out mst_radingtype, y); List <Mst_radingtype> list = null; if (!this.Mst_RadingType.TryGetValue(mst_radingtype.Difficult, ref list)) { list = new List <Mst_radingtype>(); this.Mst_RadingType.Add(mst_radingtype.Difficult, list); } list.Add(mst_radingtype); }); dictionary.Add(Mst_radingrate.tableName, delegate(Model_Base x, XElement y) { Mst_radingrate mst_radingrate = (Mst_radingrate)x; Model_Base.SetMaster <Mst_radingrate>(out mst_radingrate, y); if (!this.Mst_RadingRate.ContainsKey(mst_radingrate.Maparea_id)) { Dictionary <int, Mst_radingrate> dictionary2 = new Dictionary <int, Mst_radingrate>(); dictionary2.Add(mst_radingrate.Rading_type, mst_radingrate); this.Mst_RadingRate.Add(mst_radingrate.Maparea_id, dictionary2); } else { this.Mst_RadingRate.get_Item(mst_radingrate.Maparea_id).Add(mst_radingrate.Rading_type, mst_radingrate); } }); return(dictionary); }
private Dictionary <string, Action <Model_Base, XElement> > getMasterSetter() { Dictionary <string, Action <Model_Base, XElement> > dictionary = new Dictionary <string, Action <Model_Base, XElement> >(); dictionary.Add("mst_ship", delegate(Model_Base x, XElement y) { Mst_ship instance21 = (Mst_ship)x; Model_Base.SetMaster(out instance21, y); Mst_ship.Add(instance21.Id, instance21); }); dictionary.Add("mst_ship_resources", delegate(Model_Base x, XElement y) { Mst_ship_resources instance20 = (Mst_ship_resources)x; Model_Base.SetMaster(out instance20, y); Mst_ship_resources.Add(instance20.Id, instance20); }); dictionary.Add("mst_slotitem", delegate(Model_Base x, XElement y) { Mst_slotitem instance19 = (Mst_slotitem)x; Model_Base.SetMaster(out instance19, y); Mst_Slotitem.Add(instance19.Id, instance19); }); dictionary.Add("mst_maparea", delegate(Model_Base x, XElement y) { Mst_maparea instance18 = (Mst_maparea)x; Model_Base.SetMaster(out instance18, y); Mst_maparea.Add(instance18.Id, instance18); }); dictionary.Add("mst_mapinfo", delegate(Model_Base x, XElement y) { Mst_mapinfo instance17 = (Mst_mapinfo)x; Model_Base.SetMaster(out instance17, y); Mst_mapinfo.Add(instance17.Id, instance17); }); dictionary.Add("mst_useitem", delegate(Model_Base x, XElement y) { Mst_useitem instance16 = (Mst_useitem)x; Model_Base.SetMaster(out instance16, y); Mst_useitem.Add(instance16.Id, instance16); }); dictionary.Add("mst_stype", delegate(Model_Base x, XElement y) { Mst_stype instance15 = (Mst_stype)x; Model_Base.SetMaster(out instance15, y); Mst_stype.Add(instance15.Id, instance15); }); dictionary.Add("mst_mission2", delegate(Model_Base x, XElement y) { Mst_mission2 instance14 = (Mst_mission2)x; Model_Base.SetMaster(out instance14, y); Mst_mission.Add(instance14.Id, instance14); }); dictionary.Add("mst_shipupgrade", delegate(Model_Base x, XElement y) { Mst_shipupgrade instance13 = (Mst_shipupgrade)x; Model_Base.SetMaster(out instance13, y); Mst_upgrade.Add(instance13.Id, instance13); }); dictionary.Add("mst_furniture", delegate(Model_Base x, XElement y) { Mst_furniture instance12 = (Mst_furniture)x; Model_Base.SetMaster(out instance12, y); Mst_furniture.Add(instance12.Id, instance12); }); dictionary.Add("mst_shipgraph", delegate(Model_Base x, XElement y) { Mst_shipgraph instance11 = (Mst_shipgraph)x; Model_Base.SetMaster(out instance11, y); Mst_shipgraph.Add(instance11.Id, instance11); }); dictionary.Add("mst_item_limit", delegate(Model_Base x, XElement y) { Mst_item_limit instance10 = (Mst_item_limit)x; Model_Base.SetMaster(out instance10, y); Mst_item_limit.Add(instance10.Id, instance10); }); dictionary.Add("mst_equip_category", delegate(Model_Base x, XElement y) { Mst_equip_category instance9 = (Mst_equip_category)x; Model_Base.SetMaster(out instance9, y); Mst_equip_category.Add(instance9.Id, instance9); }); dictionary.Add("mst_equip_ship", delegate(Model_Base x, XElement y) { Mst_equip_ship instance8 = (Mst_equip_ship)x; Model_Base.SetMaster(out instance8, y); Mst_equip_ship.Add(instance8.Id, instance8); }); dictionary.Add("mst_shipgraphbattle", delegate(Model_Base x, XElement y) { Mst_shipgraphbattle instance7 = (Mst_shipgraphbattle)x; Model_Base.SetMaster(out instance7, y); Mst_shipgraphbattle.Add(instance7.Id, instance7); }); dictionary.Add("mst_const", delegate(Model_Base x, XElement y) { Mst_const instance6 = (Mst_const)x; Model_Base.SetMaster(out instance6, y); Mst_const.Add(instance6.Id, instance6); }); dictionary.Add("mst_questcount", delegate(Model_Base x, XElement y) { Mst_questcount instance5 = (Mst_questcount)x; Model_Base.SetMaster(out instance5, y); Mst_questcount.Add(instance5.Id, instance5); }); dictionary.Add("mst_rebellionpoint", delegate(Model_Base x, XElement y) { Mst_rebellionpoint instance4 = (Mst_rebellionpoint)x; Model_Base.SetMaster(out instance4, y); Mst_RebellionPoint.Add(instance4.Id, instance4); }); dictionary.Add(Mst_bgm_jukebox.tableName, delegate(Model_Base x, XElement y) { Mst_bgm_jukebox instance3 = (Mst_bgm_jukebox)x; Model_Base.SetMaster(out instance3, y); _mst_jukebox.Add(instance3.Bgm_id, instance3); }); dictionary.Add(Mst_radingtype.tableName, delegate(Model_Base x, XElement y) { Mst_radingtype instance2 = (Mst_radingtype)x; Model_Base.SetMaster(out instance2, y); List <Mst_radingtype> value2 = null; if (!Mst_RadingType.TryGetValue(instance2.Difficult, out value2)) { value2 = new List <Mst_radingtype>(); Mst_RadingType.Add(instance2.Difficult, value2); } value2.Add(instance2); }); dictionary.Add(Mst_radingrate.tableName, delegate(Model_Base x, XElement y) { Mst_radingrate instance = (Mst_radingrate)x; Model_Base.SetMaster(out instance, y); if (!Mst_RadingRate.ContainsKey(instance.Maparea_id)) { Dictionary <int, Mst_radingrate> value = new Dictionary <int, Mst_radingrate> { { instance.Rading_type, instance } }; Mst_RadingRate.Add(instance.Maparea_id, value); } else { Mst_RadingRate[instance.Maparea_id].Add(instance.Rading_type, instance); } }); return(dictionary); }