예제 #1
0
 private static void GameShutdown()
 {
     StateManager.Shutdown();
     OutputLog.Shutdown();
     Timers.TimerStop();
     Timers.ShutdownFailsafe();
     StopServer.ShuttingDown = true;
 }
예제 #2
0
 private static void GameShutdown()
 {
     try
     {
         OutputLog.Shutdown();
         RegionReset.Exec();
         Timers.TimerStop();
         Timers.ShutdownFailsafe();
     }
     catch (Exception e)
     {
         Log.Out(string.Format("[SERVERTOOLS] Error in API.GameShutdown: {0}", e.Message));
     }
 }
예제 #3
0
 private static void GameShutdown()
 {
     try
     {
         StateManager.Save();
         OutputLog.Shutdown();
         Timers.TimerStop();
         Timers.ShutdownFailsafe();
         StopServer.ShuttingDown = true;
     }
     catch (Exception e)
     {
         Log.Out(string.Format("[SERVERTOOLS] Error in API.GameShutdown: {0}", e.Message));
     }
 }