private static bool Checks(ClientInfo _cInfo) { EntityPlayer _player = GameManager.Instance.World.Players.dict[_cInfo.entityId]; if (_player != null) { Vector3 _position = _player.GetPosition(); int x = (int)_position.x; int y = (int)_position.y; int z = (int)_position.z; Vector3i _vec3i = new Vector3i(x, y, z); if (Teleportation.VehicleCheck(_cInfo)) { return(false); } if (PvP_Check) { if (Teleportation.PCheck(_cInfo, _player)) { return(false); } } if (Zombie_Check) { if (Teleportation.ZCheck(_cInfo, _player)) { return(false); } } } return(true); }