private static void WelcomeConnection() { ipEndPoint = new IPEndPoint(IPAddress.Any, PORT); tcpListener = new TcpListener(ipEndPoint); tcpListener.Start(); serverRunning = true; while (serverRunning) { Debug.Log("Ready"); try { Socket welcomeSocket = tcpListener.AcceptSocket(); if (ClientManager.AddClient(welcomeSocket)) { Debug.Log("connected"); } else { Debug.Log("false"); } } catch (Exception e) { Debug.Log(e.Message); break; } } Debug.Log("Welcome Dead"); }
private static void WelcomeConnection() { ipEndPoint = new IPEndPoint(IPAddress.Any, PORT); tcpListener = new TcpListener(ipEndPoint); tcpListener.Start(); serverRunning = true; while (serverRunning) { try { Socket welcomeSocket = tcpListener.AcceptSocket(); ClientManager.AddClient(welcomeSocket); } catch (Exception e) { Debug.Log(e.ToString()); break; } } Debug.Log("Welcome Dead"); }
private static void WelcomeConnection() { ipEndPoint = new IPEndPoint(IPAddress.Any, PORT); tcpListener = new TcpListener(ipEndPoint); tcpListener.Start(); ConsoleMsgQueue.EnqueMsg("Waiting for Clients..."); serverRunning = true; while (serverRunning) { try { Socket welcomeSocket = tcpListener.AcceptSocket(); ClientManager.AddClient(welcomeSocket); } catch (Exception e) { ConsoleMsgQueue.EnqueMsg("WELCOME CONNECTION: " + e.Message); break; } } ConsoleMsgQueue.EnqueMsg("Welcome Thread Dead."); }