예제 #1
0
    public void Struck(S.Struck p)
    {
        bool struck = User.Player.gameObject.GetComponentInChildren <Animator>().GetBool("Struck");

        if (struck || GameScene.QueuedAction != null && GameScene.QueuedAction.Action > MirAction.Running || User.Player.CurrentAction > MirAction.Running)
        {
            return;
        }
        User.Player.gameObject.GetComponentInChildren <Animator>().SetBool("Struck", true);
    }
예제 #2
0
 public static void Struck(S.Struck p)
 {
     gameManager.Struck(p);
 }