public void ObjectAttack(S.ObjectAttack p) { if (ObjectList.TryGetValue(p.ObjectID, out MapObject ob)) { ob.ActionFeed.Add(new QueuedAction { Action = MirAction.Attack, Direction = p.Direction, Location = new Vector2(p.Location.X, p.Location.Y) }); } }
public static void ObjectAttack(S.ObjectAttack p) { gameManager.ObjectAttack(p); }