private void NewCharacter(S.NewCharacterSuccess p) { _character.Dispose(); MirMessageBox.Show(GameLanguage.CharacterCreated); Characters.Insert(0, p.CharInfo); _selected = 0; UpdateInterface(); }
private void NewCharacter(S.NewCharacterSuccess p) { _character.Dispose(); MirMessageBox.Show("Your character was created successfully."); Characters.Insert(0, p.CharInfo); _selected = 0; UpdateInterface(); }
private void NewCharacter(S.NewCharacterSuccess p) { _character.Dispose(); MirMessageBox.Show("你的角色创建成功。"); Characters.Insert(0, p.CharInfo); _selected = 0; UpdateInterface(); }
public static void NewCharacterSuccess(S.NewCharacterSuccess p) { CharSelManager.NewCharacterSuccess(p.CharInfo); }