private static void Disconnect(S.Disconnect p) { switch (p.Reason) { case 0: MirMessageBox.Show("Disconnected: Server is shutting down.", true); break; case 1: MirMessageBox.Show("Disconnected: Another user logged onto your account.", true); break; case 2: MirMessageBox.Show("Disconnected: Packet Error.", true); break; case 3: MirMessageBox.Show("Disconnected: Server Crashed.", true); break; case 4: MirMessageBox.Show("Disconnected: Kicked by Admin.", true); break; } GameScene.LogTime = 0; }
private static void Disconnect(S.Disconnect p) { switch (p.Reason) { case 0: MirMessageBox.Show("断开连接: 服务器已关闭。", true); break; case 1: MirMessageBox.Show("断开连接: 你的账号被他人登录了。", true); break; case 2: MirMessageBox.Show("断开连接: 数据包错误。", true); break; case 3: MirMessageBox.Show("断开连接: 服务器崩溃。", true); break; case 4: MirMessageBox.Show("断开连接: 被管理员踢下线。", true); break; case 5: MirMessageBox.Show("断开连接: 服务器人数已满。", true); break; } GameScene.LogTime = 0; }
private static void Disconnect(S.Disconnect p) { switch (p.Reason) { case 0: MirMessageBox.Show(GameLanguage.ShuttingDown, true); break; case 1: MirMessageBox.Show("已断开连接:另一个用户登录到您的帐户.", true); break; case 2: MirMessageBox.Show("断开连接:数据包错误.", true); break; case 3: MirMessageBox.Show("断开连接:服务器崩溃.", true); break; case 4: MirMessageBox.Show("断开连接:被管理员踢了.", true); break; case 5: MirMessageBox.Show("断开连接:服务器已达到最大连接数.", true); break; } GameScene.LogTime = 0; }
public static void Disconnect(S.Disconnect p) { if (Connected) { Network.Disconnect(); } SMForm.LoggedIn = false; MessageBox.Show("Disconnected"); }