// private object HandleSetNetworkMenuItem; public App() : base () { serverMiniCheckers = new MainWindow(); WireHandlers(); serverMiniCheckers.Show(); }
public App() : base () { serverMiniCheckers = new MainWindow(); serverMiniCheckers.UpdateMenuState(serverState); dbHandler = new MOCKDBHandler(); dbHandler.LoadHighScores(); serverMiniCheckers.LoadLeaderboard(dbHandler.GetHighScores()); WireHandlers(); serverMiniCheckers.Show(); LoadMOCK(); }
public App() : base () { serverMiniCheckers = new MainWindow(); requestResponseLog = new List<string>(); dbHandler = new MOCKDBHandler(); WireHandlers(); LoadMOCK(); CheckStartServer(); GetNetworkInfo(); dbHandler.LoadHighScores(); serverMiniCheckers.LoadLeaderboard(dbHandler.GetHighScores()); serverMiniCheckers.Show(); updateRequestResponse("System Startup Complete"); }
public App() : base() { serverMiniCheckers = new MainWindow(); dbHandler = new MOCKDBHandler(); running = false; udpMessageHandler = new ServerUDPMessageHandler(); multicastSender = new BroadcastSender(); gameState = GameState.WAIT_FOR_GAME_START; SetupThreads(); WireHandlers(); LoadMOCK(); CheckStartServer(); GetNetworkInfo(); dbHandler.LoadHighScores(); serverMiniCheckers.LoadLeaderboard(dbHandler.GetHighScores()); serverMiniCheckers.Show(); updateRequestResponse("System Startup Complete"); }