void c_ClientChannelStuffInfo(object sender, ClientChannelChangeStuffEventArgs e) { Client c = (Client)sender; Client[] nearbyClients = GetNearByClients(c, false); Character[] charlist = characterManager.GetAllCharactersByAccountId(c.AccountID); byte[] bufferSendChannelChange2 = PacketManager.SendChannelChange(2, 0); c.Send(bufferSendChannelChange2); byte[] bufferSendCharList = PacketManager.SendCharacterList(charlist); c.Send(bufferSendCharList); byte[] bufferRemoveCharacter = PacketManager.SendRemoveCharacter(c.MyCharacter); SendSpecific(nearbyClients, bufferRemoveCharacter); }
void c_ClientChannelStuffInfo(object sender, ClientChannelChangeStuffEventArgs e) { Client c = (Client)sender; Client[] nearbyClients = GetNearByClients(c, false); Character[] charlist = characterManager.GetAllCharactersByAccountId(c.AccountID); byte[] bufferSendChannelChange2 = PacketManager.SendChannelChange(2, 0); c.Send(bufferSendChannelChange2); byte[] bufferSendCharList = PacketManager.SendCharacterList(charlist); c.Send(bufferSendCharList); byte[] bufferRemoveCharacter = PacketManager.SendRemoveCharacter(c.MyCharacter); SendSpecific(nearbyClients, bufferRemoveCharacter); }
void c_ClientChannelStuffInfo(object sender, ClientChannelChangeStuffEventArgs e) { Client c = (Client)sender; Character[] charlist = characterManager.GetAllCharactersByAccountId(c.AccountID); byte[] bufferSendChannelChange2 = PacketManager.SendChannelChange(2, 0); c.Send(bufferSendChannelChange2); byte[] bufferSendCharList = PacketManager.SendCharacterList(charlist); c.Send(bufferSendCharList); if (c.MyCharacter != null) { MapEngine mapEngine = GetMapEngine(c.MyCharacter.MapId); Client[] clients = GetClientsForChars(mapEngine.GetCharactersInRange(c.MyCharacter.Position, 150).ToArray()); mapEngine.ActiveClientEntities.Remove(c.MyCharacter); byte[] bufferRemoveCharacter = PacketManager.SendRemoveCharacter(c.MyCharacter, RemoveCharacterEffect.None); SendToClients(bufferRemoveCharacter, clients); if (c.MyCharacter.Pet != null && !c.MyCharacter.Pet.IsSealed) { mapEngine.ActiveClientEntities.Remove(c.MyCharacter.Pet); byte[] bufferRemovePet = PacketManager.SendRemovePet(c.MyCharacter.Pet); SendToClients(bufferRemovePet, clients); } } }