public static StrictCirclingGroup Instance(float radius, float speed, string group) { var key = new Tuple<float, float, string>(radius, speed, group); StrictCirclingGroup ret; if (!instances.TryGetValue(key, out ret)) ret = instances[key] = new StrictCirclingGroup(radius, speed, group); return ret; }
public static StrictCirclingGroup Instance(float radius, float speed, string group) { var key = new Tuple <float, float, string>(radius, speed, group); StrictCirclingGroup ret; if (!instances.TryGetValue(key, out ret)) { ret = instances[key] = new StrictCirclingGroup(radius, speed, group); } return(ret); }