void CredentialsRequestHandler(Task t) { GSTask task = (GSTask)t; // Forward credentials request onto the global server AccountRequestArgs args = (AccountRequestArgs)task.Args; _server.GlobalServer.RequestAccountInfo(task.Client.SessionKey, args.Email, args.Password, args.DisplayName, args.OAuthMode); }
void client_OnCredentialsRequest(object sender, AccountRequestArgs e) { GSTask t = new GSTask(); t.Type = (int)GSTask.GSTType.CredentialsRequest; t.Client = (GameClient)sender; t.Args = e; TaskProcessor.AddTask(t); }
void AccountRequestHandler(BinaryReader br) { string email = ReadUTF8String(br); string pass = ReadUTF8String(br); string displayName = ReadUTF8String(br); AccountRequestArgs args = new AccountRequestArgs(); args.Email = email; args.Password = pass; args.DisplayName = displayName; OnAccountRequest(this, args); }
void AccountRequestHandler(BinaryReader br) { string email = ReadUTF8String(br); string pass = ReadUTF8String(br); string displayName = ReadUTF8String(br); AccountRequestArgs args = new AccountRequestArgs(); args.Email = email; args.Password = pass; args.DisplayName = displayName; OnAccountRequest(this, args); }