public override void draw(SpriteBatch spriteBatch) { drawBackground(spriteBatch); drawTextureBox(spriteBatch, Game1.mouseCursors, new Rectangle(384, 373, 18, 18), base.xPositionOnScreen, base.yPositionOnScreen, base.width, base.height, Color.White, 4f, false); SpriteText.drawString(spriteBatch, FarmName, xPositionOnScreen + 50, yPositionOnScreen + 45); SpriteText.drawString(spriteBatch, "Server Mods", xPositionOnScreen - 195 - (ServerModsBox.width / 2) + width, yPositionOnScreen + 45); int color = !missingRequiredMod || Game1.currentGameTime.TotalGameTime.TotalMilliseconds % 1000 < 500 ? -1 : 2; SpriteText.drawString(spriteBatch, "Required Mods", xPositionOnScreen - 209 - (ServerModsBox.width / 2) + width, yPositionOnScreen + 17 + height / 2, color: color); spriteBatch.DrawString(Game1.smallFont, $"Online players: {PlayersOnline}", new Vector2(xPositionOnScreen + 50, yPositionOnScreen + 100), Color.Black); spriteBatch.DrawString(Game1.smallFont, $"Max players: {PlayerSlots}", new Vector2(xPositionOnScreen + 50, yPositionOnScreen + 130), Color.Black); spriteBatch.DrawString(Game1.smallFont, $"Free cabins: {CabinCountText}", new Vector2(xPositionOnScreen + 50, yPositionOnScreen + 160), Color.Black); #region Server message SpriteText.drawString(spriteBatch, "Server message", xPositionOnScreen + 50, yPositionOnScreen + 213); var bounds = new Rectangle(xPositionOnScreen + 76, yPositionOnScreen + 290, width / 2 - 70, height - yPositionOnScreen - 302); DrawTools.DrawBox(spriteBatch, bounds.X, bounds.Y, bounds.Width, bounds.Height); bounds.X += 6; bounds.Y += 10; bounds.Width -= 21; DrawWrappedText(spriteBatch, ServerDescription, bounds, Game1.smallFont, Color.SaddleBrown); #endregion ServerModsBox.Draw(spriteBatch); RequiredModsBox.Draw(spriteBatch); if (!missingRequiredMod) { connectButton.draw(spriteBatch); } base.draw(spriteBatch); drawMouse(spriteBatch); }
public void Draw(SpriteBatch spriteBatch) { DrawTools.DrawBox(spriteBatch, x, y, width, height); int i = 0; foreach (var pair in VisibleItems) { spriteBatch.DrawString(Game1.smallFont, pair.Key, new Vector2(x + 15, y + 10 + i * rowHeight), pair.Value); i++; } if (currentIndex + rows < items.Count) { downButton.draw(spriteBatch); } if (currentIndex - 1 >= 0) { upButton.draw(spriteBatch); } }