static void Main(string[] args) { //initialize variables eList = new EntityList(); serverHandler = new ServerHandler(eList); gm = new GameManager(eList, serverHandler); //main game loop (server) long lastTime = nanoTime(); double amountOfTicks = 60.0; double ns = 1000000000 / amountOfTicks; double delta = 0; long timer = currentTimeMillis(); int updates = 0; while (true) { long now = nanoTime(); delta += (now - lastTime) / ns; lastTime = now; while (delta >= 1) { serverHandler.update(); gm.tick(); updates++; delta--; } if (currentTimeMillis() - timer > 1000) { timer += 1000; Console.WriteLine(updates); updates = 0; } } }
public GameManager(EntityList eList, ServerHandler sHandler) { this.eList = eList; this.sHandler = sHandler; }