private void SMain_Load(object sender, EventArgs e) { ShowView(typeof(SystemLogView)); Session = new Session(SessionMode.System) { BackUpDelay = 60 }; Session.Initialize( Assembly.GetAssembly(typeof(ItemInfo)), // returns assembly LibraryCore Assembly.GetAssembly(typeof(AccountInfo)) // returns assembly ServerLibrary ); /* * MapInfoList = Session.GetCollection<MapInfo>(); * MovementInfoList = Session.GetCollection<MovementInfo>(); * GuardInfoList = Session.GetCollection<GuardInfo>(); * SafeZoneInfoList = Session.GetCollection<SafeZoneInfo>(); * RespawnInfoList = Session.GetCollection<RespawnInfo>(); * ItemInfoList = Session.GetCollection<ItemInfo>(); * ItemInfoStatList = Session.GetCollection<ItemInfoStat>(); * * MonsterInfoList = Session.GetCollection<MonsterInfo>(); * NPCInfoList = Session.GetCollection<NPCInfo>(); * NPCPageList = Session.GetCollection<NPCPage>(); * MagicInfoList = Session.GetCollection<MagicInfo>(); * SetInfoList = Session.GetCollection<SetInfo>(); * StoreInfoList = Session.GetCollection<StoreInfo>(); * BaseStatList = Session.GetCollection<BaseStat>(); * MapRegionList = Session.GetCollection<MapRegion>();*/ CurrencyInfoView.AddDefaultCurrencies(); UpdateInterface(); Application.Idle += Application_Idle; }