public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); int color = Color.FromKnownColor(UsageColor).ToArgb(); switch (Command) { case AutoPvPStoneCommand.ViewBattles: { list.Add("<basefont color=#{0:X6}>Opens the PvP battles menu<basefont color=#ffffff>", color); } break; case AutoPvPStoneCommand.ViewProfiles: { list.Add("<basefont color=#{0:X6}>Opens the PvP profiles menu<basefont color=#ffffff>", color); } break; case AutoPvPStoneCommand.GlobalConfig: { list.Add("<basefont color=#{0:X6}>Use: Opens the PvP control panel<basefont color=#ffffff>", color); } break; } }
public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~ list.Add("skill required: healing"); }
public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1074502 ); // It looks explosive. list.Add( 1075085 ); // Requirement: Mondain's Legacy }
public override void AddNameProperty(ObjectPropertyList list) { if (m_Plot == null) list.Add(1150530, "unknown"); // Stall ~1_NAME~ else list.Add(1150530, m_Plot.PlotDef != null ? m_Plot.PlotDef.ID : "unknown"); // Stall ~1_NAME~ }
public override void AddNameProperties( ObjectPropertyList list ) { if ( IsUsable() ) list.Add( 1112130 ); // a lever else list.Add( 1112129 ); // a lever (unusable) }
public override void AddNameProperty(ObjectPropertyList list) { if(m_Label != null && m_Label.Length > 0) list.Add(1049519, m_Label); // a bottle of ~1_DRINK_NAME~ else list.Add(1049519, String.Format("#{0}", DistillationSystem.GetLabel(m_Liquor, m_IsStrong))); // a bottle of ~1_DRINK_NAME~ }
public override void AddNameProperty( ObjectPropertyList list ) { if ( Amount != 1 ) list.Add( String.Format( "{0} bloody bandages", this.Amount ) ); else list.Add( "a bloody bandage" ); }
public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (m_KillEntry == null || m_KillEntry.KillIndex < 0 || m_KillEntry.KillIndex >= HuntingTrophyInfo.Infos.Count) return; HuntingTrophyInfo info = HuntingTrophyInfo.Infos[m_KillEntry.KillIndex]; if (m_Owner != null) list.Add(1155708, m_Owner.Name); // Hunter: ~1_NAME~ if (m_KillEntry.DateKilled != DateTime.MinValue) list.Add(1155709, m_KillEntry.DateKilled.ToShortDateString()); // Date of Kill: ~1_DATE~ if (m_KillEntry.Location != null) list.Add(1061114, m_KillEntry.Location); // Location: ~1_val~ list.Add(1155718, info.Species.ToString()); if (info.MeasuredBy == MeasuredBy.Length) list.Add(1155711, m_KillEntry.Measurement.ToString()); // Length: ~1_VAL~ else if (info.MeasuredBy == MeasuredBy.Wingspan) list.Add(1155710, m_KillEntry.Measurement.ToString()); // Wingspan: ~1_VAL~ else list.Add(1072789, m_KillEntry.Measurement.ToString()); // Weight: ~1_WEIGHT~ }
public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1070881, m_Dipper ); // Hand Dipped by ~1_name~ list.Add( 1070880 ); // Winter 2004 }
public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); list.Add( 1041350 ); // faction item list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~ }
public override void GetProperties( ObjectPropertyList list ) { if ( c_Owner != null ) list.Add( "a renter's license belonging to " + c_Owner.Name ); else list.Add( "a renter's license" ); }
public override void AddNameProperty(ObjectPropertyList list) { string oreType; string complete = "Une forge achevée"; switch (m_Resource) { case CraftResource.MShadow: oreType = "Une forge d'ombre"; break; case CraftResource.MBloodrock: oreType = "Une Forge de sang"; break; case CraftResource.MBlackrock: oreType = "Une forge de désespoir"; break; case CraftResource.MVulcan: oreType = "Une forge volcanique"; break; case CraftResource.MAcid: oreType = "Une forge toxique"; break; case CraftResource.MAqua: oreType = "Une forge aquatique"; break; case CraftResource.MGlowing: oreType = "Une forge céleste"; break; default: oreType = null; break; } if (oreType != null) list.Add(oreType); else if (m_Resource != CraftResource.None) list.Add(complete); else list.Add(Name); }
public static void AddTo( ObjectPropertyList list, TextDefinition def ) { if ( def != null && def.m_Number > 0 ) list.Add( def.m_Number ); else if ( def != null && def.m_String != null ) list.Add( def.m_String ); }
public override void AddNameProperty( ObjectPropertyList list ) { if ( Amount > 1 ) list.Add( 1050039, "{0}\t#{1}", Amount, 1027128 ); // ~1_NUMBER~ ~2_ITEMNAME~ else list.Add( 1027127 ); // boards }
public override void GetProperties( ObjectPropertyList list ) { list.Add( 1114057, this.Name ); // ~1_VAL~ list.Add( 1038021 ); // blessed list.Add( 1070722, "(Enchants Blue Mage Clothing)" ); // ~1_NOTHING~ list.Add( 1042971, "<ALIGN='CENTER'><BASEFONT COLOR='#007FFF'>*{0}*</BASEFONT></ALIGN>", Enum.GetName( typeof( BlueEnhance ), m_Enhance ) ); // ~1_NOTHING~ }
public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add(1060658,"{0}\t{1}","Toll Type",m_TollItem); list.Add(1060659,"{0}\t{1}","Toll Amount",m_TollAmount); }
public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1060655 ); // large bulk order //string subString = "amount to tame"; list.Add( "amount to tame: {0}", m_AmountMax.ToString() ); for ( int i = 0; i < m_Entries.Length; ++i ) { string s = m_Entries[i].Details.AnimalName; int capsbreak = s.IndexOfAny("ABCDEFGHIJKLMNOPQRSTUVWXYZ".ToCharArray(),1); if( capsbreak > -1 ) { string secondhalf = s.Substring( capsbreak ); string firsthalf = s.Substring(0, capsbreak ); list.Add( 1060658 + i, "{0} {1}\t{2}", firsthalf, secondhalf, m_Entries[i].Amount ); // ~1_val~: ~2_val~ } else { list.Add( 1060658 + i, "{0}\t{1}", m_Entries[i].Details.AnimalName, m_Entries[i].Amount ); // ~1_val~: ~2_val~ } } }
public override void AddNameProperty(ObjectPropertyList list) { if (m_Quest != null && m_Quest.Owner != null) list.Add(1116515, m_Quest.Owner.Name); else list.Add("a shipping crate"); }
public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1060741, m_Charges.ToString()); // charges: ~1_val~ list.Add(1150598); // auto recharge }
public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1061639, Utility.FixHtml( GetName() ) ); // Name: ~1_NAME~ list.Add( 1061640, (m_Owner == null || m_Owner.Owner == null) ? "nobody" : m_Owner.Owner.Name ); // Owner: ~1_OWNER~ if ( m_Owner != null ) { list.Add( m_Owner.Public ? 1061641 : 1061642 ); // This House is Open to the Public : This is a Private Home m_GettingProperties = true; DecayLevel level = m_Owner.DecayLevel; m_GettingProperties = false; if ( level == DecayLevel.DemolitionPending ) { list.Add( 1062497 ); // Demolition Pending } else if ( level != DecayLevel.Ageless ) { if ( level == DecayLevel.Collapsed ) level = DecayLevel.IDOC; list.Add( 1062028, String.Format( "#{0}", 1043009 + (int)level ) ); // Condition: This structure is ... } } }
public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1074841 ); // Double click to transport out of the Prism of Light dungeon list.Add( 1075269 ); // Destroyed when dropped }
public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (m_Plot == null) return; if (m_Plot.ShopName != null) list.Add(1062449, m_Plot.ShopName); // Shop Name: ~1_NAME~ if (m_Plot.Merchant != null) list.Add(1150529, m_Plot.Merchant.Name); // Proprietor: ~1_NAME~ if (m_Plot.Auction != null) { int left = 1; if (m_Plot.Auction.AuctionEnd > DateTime.UtcNow) { TimeSpan ts = m_Plot.Auction.AuctionEnd - DateTime.UtcNow; left = (int)(ts.TotalHours + 1); } list.Add(1150533, left.ToString()); // Auction for Lease Ends Within ~1_HOURS~ Hours } if (!m_Plot.Active) list.Add(1153036); // Inactive }
public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1042971, "Bank hive." ); list.Add( 1054132, Charges.ToString() ); list.Add( 1070722, "Recharges remaining: " + ( MaxRecharges - Recharges ).ToString() ); }
public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1060658, "Range\t{0}", m_Range); list.Add(1060659, "Active\t{0}", m_Active); }
public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); list.Add( 1060662, "{0}\t{1} of {2}", "Crafts", Count, SpellCraftConfig.LastAosCraftID + 1 ); if ( SpellCraftConfig.UseCharges ) list.Add( 1060741, Charges.ToString() ); // charges: ~1_val~ }
public override void GetProperties(ObjectPropertyList list) { if (this.Name == null) list.Add(this.LabelNumber); else list.Add(this.Name); list.Add(1060584, this.Amount.ToString()); // uses remaining: }
public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( m_Points > 0 ) list.Add( " {0} Points!", m_Points.ToString() ); else list.Add( " *Empty* " ); }
public override void GetProperties(ObjectPropertyList list) { base.AddNameProperties(list); list.Add(1060584, m_UsesRemaining.ToString()); list.Add(1071215, m_Charges.ToString()); }
public override void AddNameProperties(ObjectPropertyList list) { base.AddNameProperties(list); if (Turning) list.Add("Song Playing:"); else list.Add("Active Song:"); list.Add(m_Locals[GetSong()]); }
public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1060526, m_Blunt.ToString()); list.Add(1060527, m_Slash.ToString()); list.Add(1060528, m_Pierce.ToString()); }
public static void GetSetProperties(ObjectPropertyList list, ISetItem setItem) { AosAttributes attrs; if (setItem is BaseWeapon) { attrs = ((BaseWeapon)setItem).Attributes; } else if (setItem is BaseArmor) { attrs = ((BaseArmor)setItem).Attributes; } else if (setItem is BaseClothing) { attrs = ((BaseClothing)setItem).Attributes; } else if (setItem is BaseQuiver) { attrs = ((BaseQuiver)setItem).Attributes; } else if (setItem is BaseJewel) { attrs = ((BaseJewel)setItem).Attributes; } else { attrs = new AosAttributes(setItem as Item); } bool full = setItem.SetEquipped; int pieces = setItem.Pieces; bool beserk = setItem.SetID == SetItem.Bestial; bool bardmasterybonus = setItem.BardMasteryBonus; int prop; if (setItem is IFishingAttire) { IFishingAttire attire = (IFishingAttire)setItem; if (setItem.SetEquipped && attire.SetBonus > 0) { list.Add(1151573, attire.SetBonus.ToString()); //Fish Bait Strength +~1_VAL~% (total) } else if (((IFishingAttire)setItem).BaitBonus > 0) { list.Add(1151572, attire.BaitBonus.ToString()); //Fish Bait Strength +~1_VAL~% } } if (beserk) { list.Add(1151542, "5");// Berserk ~1_VAL~ (total) } if (setItem.BardMasteryBonus) { list.Add(1151571); //Mastery Bonus Cooldown: 15 min. } if ((prop = setItem.SetAttributes.RegenHits) != 0) { list.Add(full ? 1080244 : 1154369, (full ? prop + (attrs.RegenHits * pieces) : prop).ToString()); // hit point regeneration ~1_val~ (total) } /*if ( (prop = setItem.SetAttributes.RegenStam) != 0 ) * list.Add(full ? 1154365 : 1154370, (full ? prop + (attrs.ReganStam * pieces) : prop).ToString()); // stamina regeneration ~1_val~ (total)*/ if ((prop = setItem.SetAttributes.RegenMana) != 0) { list.Add(full ? 1080245 : 1080250, (full ? prop + (attrs.RegenMana * pieces) : prop).ToString()); // mana regeneration ~1_val~ (total) } if ((prop = setItem.SetAttributes.DefendChance) != 0) { list.Add(full ? 1073493 : 1060408, (full ? prop + (attrs.DefendChance * pieces) : prop).ToString()); // defense chance increase ~1_val~% (total) } if ((prop = setItem.SetAttributes.AttackChance) != 0) { list.Add(full ? 1073490 : 1154366, (full ? prop + (attrs.AttackChance * pieces) : prop).ToString()); // hit chance increase ~1_val~% (total) } if ((prop = setItem.SetAttributes.BonusStr) != 0) { list.Add(full ? 1072514 : 1060485, (full ? prop + (attrs.BonusStr * pieces) : prop).ToString()); // strength bonus ~1_val~ (total) } if ((prop = setItem.SetAttributes.BonusDex) != 0) { list.Add(full ? 1072503 : 1080447, (full ? prop + (attrs.BonusDex * pieces) : prop).ToString());// dexterity bonus ~1_val~ (total) } if ((prop = setItem.SetAttributes.BonusInt) != 0) { list.Add(full ? 1072381 : 1080439, (full ? prop + (attrs.BonusInt * pieces) : prop).ToString());// intelligence bonus ~1_val~ (total) } if ((prop = setItem.SetAttributes.BonusHits) != 0) { list.Add(full ? 1080360 : 1080358, (full ? prop + (attrs.BonusHits * pieces) : prop).ToString());// hit point increase ~1_val~ (total) } if ((prop = setItem.SetAttributes.BonusStam) != 0) { list.Add(full ? 1060484 : 1060484, (full ? prop + (attrs.BonusStam * pieces) : prop).ToString()); // stamina increase ~1_val~ (total) } if ((prop = setItem.SetAttributes.BonusMana) != 0) { list.Add(full ? 1060439 : 1060439, (full ? prop + (attrs.BonusMana * pieces) : prop).ToString()); // mana increase ~1_val~ (total) } if ((prop = setItem.SetAttributes.WeaponDamage) != 0) { list.Add(full ? 1151216 : 1154367, (full ? prop + (attrs.WeaponDamage * pieces) : prop).ToString()); // damage increase ~1_val~% (total) } if ((prop = setItem.SetAttributes.WeaponSpeed) != 0) { list.Add(full ? 1074323 : 1154368, (full ? prop + (attrs.WeaponSpeed * pieces) : prop).ToString()); // swing speed increase ~1_val~% (total) } if ((prop = setItem.SetAttributes.SpellDamage) != 0) { list.Add(full ? 1072380 : 1060483, (full ? prop + (attrs.SpellDamage * pieces) : prop).ToString()); // spell damage increase ~1_val~% (total) } if ((prop = setItem.SetAttributes.CastRecovery) != 0) { list.Add(full ? 1080242 : 1080248, (full ? prop + (attrs.CastRecovery * pieces) : prop).ToString()); // faster cast recovery ~1_val~ (total) } if ((prop = setItem.SetAttributes.CastSpeed) != 0) { list.Add(full ? 1080243 : 1080247, (full ? prop + (attrs.CastSpeed * pieces) : prop).ToString()); // faster casting ~1_val~ (total) } if ((prop = setItem.SetAttributes.LowerManaCost) != 0) { list.Add(full ? 1073488 : 1060433, (full ? prop + (attrs.LowerManaCost * pieces) : prop).ToString());// lower mana cost ~1_val~% (total) } if ((prop = setItem.SetAttributes.LowerRegCost) != 0) { list.Add(full ? 1080441 : 1080440, (full ? prop + (attrs.LowerRegCost * pieces) : prop).ToString()); // lower reagent cost ~1_val~% (total) } if ((prop = setItem.SetAttributes.ReflectPhysical) != 0) { list.Add(full ? 1072513 : 1060442, (prop + attrs.ReflectPhysical).ToString()); // reflect physical damage ~1_val~% (total) } /*if ( (prop = setItem.SetAttributes.EnhancePotions) != 0 ) * list.Add( , (full ? prop + (attrs.EnhancePotions * pieces) : prop).ToString()); enhance potions ~1_val~% (total)*/ if ((prop = setItem.SetAttributes.Luck) != 0) { list.Add(full ? 1073489 : 1080246, (full ? prop + (attrs.Luck * pieces) : prop).ToString()); // luck ~1_val~% (total) } if (!setItem.SetEquipped && setItem.SetAttributes.NightSight != 0) { list.Add(1060441); // night sight } if (setItem.SetSkillBonuses.Skill_1_Value != 0) { list.Add(1072502, "{0}\t{1}", "#" + (1044060 + (int)setItem.SetSkillBonuses.Skill_1_Name), setItem.SetSkillBonuses.Skill_1_Value); // ~1_skill~ ~2_val~ (total) } }