public override void HandleMessage(NetPacket packet) { Console.WriteLine("Incoming message"); string packetHeader = packet.Read <string>(); string packetContent = packet.Read <string>(); Console.WriteLine("==> Packet header : {0}", packetHeader); Console.WriteLine("==> packet content : {0}", packetContent); //// SEND PACKET //// string randomString = Helper.GenerateRandomString(); var newPacket = new NetPacket(); newPacket.Write("Hello world!"); newPacket.Write(randomString); this.Send(newPacket); }