public static void ResolveScheduleCompletion() { if (DeletePreviousCycleRecords) { Queue m_Queue = new Queue(); while (m_Queue.Count > 0) { FactionCaptureEvent captureEvent = (FactionCaptureEvent)m_Queue.Dequeue(); captureEvent.Delete(); } } }
public static void FactionDeleteAllCaptureEvents(CommandEventArgs arg) { PlayerMobile pm_Mobile = arg.Mobile as PlayerMobile; if (pm_Mobile == null) { return; } CurrentSchedulePosition = 1; CurrentEventPosition = 1; CurrentCyclePosition = 1; if (Active) { EndCaptureEvent(); } Queue m_Queue = new Queue(); foreach (FactionCaptureEvent FactionCaptureEvent in CaptureEvents) { m_Queue.Enqueue(FactionCaptureEvent); } while (m_Queue.Count > 0) { FactionCaptureEvent factionCaptureEvent = (FactionCaptureEvent)m_Queue.Dequeue(); factionCaptureEvent.Delete(); } CurrentCaptureEvent = null; //Prevent New Event Immediately Occuring: Will Require Schedule Realignment if (DateTime.UtcNow >= FactionPersistance.NextScheduledCaptureEventStartTime) { FactionPersistance.NextScheduledCaptureEventStartTime = DateTime.UtcNow + TimeSpan.FromDays(365); } }