private void ClientDisconnect(ClientHandler client) { if (client.StatusClient == Status.Playing) { var opp = games.GetOpponent(client.Name); lock (opp) { lock (playingPool) { playingPool.Remove(client); } lock (games) { games.StopGame(client.Name); client.StopPlayingDisk(); } GetClientByName(opp).StopPlayingDisk(); } } lock (verifiedPool) { verifiedPool.Remove(client); } lock (onlinePool) { onlinePool.Remove(client); } lock (waitingPool) { waitingPool.Remove(client); } lock (waitingPool) { playingPool.Remove(client); } }