/// <summary> /// private internal Events on quest selections /// changed: 02.10.05 /// </summary> private void DoQuestEvents( Character c, BaseQuest bq ) { if ( c.QuestDone( bq ) ) return; if ( !c.QuestCompleted( bq ) ) { if ( !c.HaveQuest( bq ) ) { if ( bq.HaveDeliveryObj && !HaveFreeSlot( c ) ) // quest need free slot { c.QuestFailed( qFailedReason.InventoryFull ); } else if ( AmountActiveQuests( c ) >= 20 ) // questLog is full { c.QuestLogIsFull(); } else // can get quest {//need add questEmotion[] on get quest c.ResponseQuestDetails( this, bq.Id, bq.Name, bq.Desc, bq.Details, getEmoteOnStart( bq ) ); //c.ResponseQuestDetails( this, bq.Id, bq.Name, bq.Desc, bq.Details, new qEmote[] { new qEmote( Emote.ONESHOT_TALK, 500 ) } ); } } else { //c.QuestInvalid( qInvalidReason.ReadyHaveThatQuest ); c.SendGossip( this, OnlyQuests ? (int)NPCMenuId.Quests : (int)NPCMenuId.MainMenu, null, null ); //c.ResponseMessage( this, OnlyQuests ? (int)NPCMenuId.Quests : (int)NPCMenuId.MainMenu, bq.ProgressDialog ); } } else if ( c.QuestCompleted( bq ) ) {//need add questEmotion[] on complete quest c.OfferReward( this, bq.Id, bq.FinishTitle, bq.FinishDialog, getEmoteOnEnd( bq ) ); //c.OfferReward( this, bq.Id, bq.FinishTitle, bq.FinishDialog, new qEmote[] { new qEmote( Emote.ONESHOT_TALK, 500 ) } ); } }
/// <summary> /// General Dialogs from character /// changed: 01.10.05 /// </summary> public override void OnHello( Character c ) { if ( Reputation( c ) > 0.5f ) { GMenu gMenu = new GMenu(); GQMenu gQMenu = new GQMenu(); if ( HaveQuests ) { if ( HaveRewardOnHello( c ) ) return; // if ready Rewarded onHello BaseQuest[] Qlist = GetQuestsFor( c ); // get all quests for this character if ( Qlist.Length == 1 ) { DoQuestEvents( c, Qlist[0] ); return; } for ( int i = 0; i< Qlist.Length; i++ ) { gQMenu.Add( (uint)Qlist[i].Id, Qlist[i].QuestStatus( this, c ), Qlist[i].Name ); } if ( OnlyQuests ) { if ( gQMenu.Count > 0 ) { c.QuestList( this, GetRndQLMessage, GetQLEmote, Qlist ); } else { c.SendGossip( this, (int)NPCMenuId.Hello, null, null ); //c.ResponseMessage( this, (int)NPCMenuId.Hello, Message_Hello ); } return; } } if ( Taxi ) gMenu.Add( (int)NPCSubMenuId.Taxi, GMenuIcons.Taxi, false, Dialog_Taxi ); if ( Vendor ) gMenu.Add( (int)NPCSubMenuId.Vendor, GMenuIcons.Vendor, false, Dialog_Vendor ); if ( Trainer ) gMenu.Add( (int)NPCSubMenuId.Trainer, GMenuIcons.Trainer, false, Dialog_Teach ); if ( Banker ) gMenu.Add( (int)NPCSubMenuId.Banker, GMenuIcons.Banker, false, Dialog_Bank ); if ( InKeeper ) { gMenu.Add( (int)NPCSubMenuId.Vendor, GMenuIcons.Vendor, false, Dialog_Vendor ); gMenu.Add( (int)NPCSubMenuId.InKeeperBind, GMenuIcons.Binder, false, Dialog_Inkeeper_Bind ); //NPCSubMenuId.InKeeperMsg } if ( gMenu.Count > 0 || gQMenu.Count > 0 ) { c.SendGossip( this, (int)NPCMenuId.MainMenu, gMenu, gQMenu ); } else { c.SendGossip( this, (int)NPCMenuId.Hello, null, null ); //c.ResponseMessage( this, (int)NPCMenuId.Hello, Message_Hello ); } } else c.SendGossip( this, (int)NPCMenuId.HelloBad, null, null );//*/ //else c.ResponseMessage( this, (int)NPCMenuId.HelloBad, "Get lost skum.." ); }