public static void InvokeAfterWorldSave(AfterWorldSaveEventArgs e) { if (AfterWorldSave != null) { AfterWorldSave(e); } }
public static void OnAfterSave(AfterWorldSaveEventArgs e) { CheckTime(); }
public static void InvokeAfterWorldSave(AfterWorldSaveEventArgs e) { AfterWorldSave?.Invoke(e); }