private void ProcessTarget( Target targ ) { bool isDispel = ( targ is DispelSpell.InternalTarget ); bool isParalyze = ( targ is ParalyzeSpell.InternalTarget ); bool isTeleport = ( targ is TeleportSpell.InternalTarget ); bool teleportAway = false; Mobile toTarget; if ( isDispel ) { toTarget = FindDispelTarget( false ); if ( !SmartAI && toTarget != null ) RunTo( toTarget ); else if ( toTarget != null && m_Mobile.InRange( toTarget, 10 ) ) RunFrom( toTarget ); } else if ( SmartAI && (isParalyze || isTeleport) ) { toTarget = FindDispelTarget( true ); if ( toTarget == null ) { toTarget = m_Mobile.Combatant; if ( toTarget != null ) RunTo( toTarget ); } else if ( m_Mobile.InRange( toTarget, 10 ) ) { RunFrom( toTarget ); teleportAway = true; } else { teleportAway = true; } } else { toTarget = m_Mobile.Combatant; if ( toTarget != null ) RunTo( toTarget ); } if ( (targ.Flags & TargetFlags.Harmful) != 0 && toTarget != null ) { if ( (targ.Range == -1 || m_Mobile.InRange( toTarget, targ.Range )) && m_Mobile.CanSee( toTarget ) && m_Mobile.InLOS( toTarget ) ) { targ.Invoke( m_Mobile, toTarget ); } else if ( isDispel ) { targ.Cancel( m_Mobile, TargetCancelType.Canceled ); } } else if ( (targ.Flags & TargetFlags.Beneficial) != 0 ) { targ.Invoke( m_Mobile, m_Mobile ); } else if ( isTeleport && toTarget != null ) { Map map = m_Mobile.Map; if ( map == null ) { targ.Cancel( m_Mobile, TargetCancelType.Canceled ); return; } int px, py; if ( teleportAway ) { int rx = m_Mobile.X - toTarget.X; int ry = m_Mobile.Y - toTarget.Y; double d = m_Mobile.GetDistanceToSqrt( toTarget ); px = toTarget.X + (int)(rx * (10 / d)); py = toTarget.Y + (int)(ry * (10 / d)); } else { px = toTarget.X; py = toTarget.Y; } for ( int i = 0; i < m_Offsets.Length; i += 2 ) { int x = m_Offsets[i], y = m_Offsets[i + 1]; Point3D p = new Point3D( px + x, py + y, 0 ); LandTarget lt = new LandTarget( p, map ); if ( (targ.Range == -1 || m_Mobile.InRange( p, targ.Range )) && m_Mobile.InLOS( lt ) && map.CanSpawnMobile( px + x, py + y, lt.Z ) && !SpellHelper.CheckMulti( p, map ) ) { targ.Invoke( m_Mobile, lt ); return; } } int teleRange = targ.Range; if ( teleRange < 0 ) teleRange = 12; for ( int i = 0; i < 10; ++i ) { Point3D randomPoint = new Point3D( m_Mobile.X - teleRange + Utility.Random( teleRange * 2 + 1 ), m_Mobile.Y - teleRange + Utility.Random( teleRange * 2 + 1 ), 0 ); LandTarget lt = new LandTarget( randomPoint, map ); if ( m_Mobile.InLOS( lt ) && map.CanSpawnMobile( lt.X, lt.Y, lt.Z ) && !SpellHelper.CheckMulti( randomPoint, map ) ) { targ.Invoke( m_Mobile, new LandTarget( randomPoint, map ) ); return; } } targ.Cancel( m_Mobile, TargetCancelType.Canceled ); } else { targ.Cancel( m_Mobile, TargetCancelType.Canceled ); } }
private void ProcessTarget( Target targ, NeedDelegate[] func ) { Mobile toHelp = Find( func ); if ( toHelp != null ) { if ( targ.Range != -1 && !m_Mobile.InRange( toHelp, targ.Range ) ) { DoMove( m_Mobile.GetDirectionTo( toHelp ) | Direction.Running ); } else { targ.Invoke( m_Mobile, toHelp ); } } else { targ.Cancel( m_Mobile, TargetCancelType.Canceled ); } }
private void ProcessTarget( Target targ ) { bool isDispel = ( targ is DispelSpell.InternalTarget ); bool isParalyze = ( targ is ParalyzeSpell.InternalTarget ); Mobile toTarget; if ( isDispel ) { toTarget = FindDispelTarget( false ); if ( !SmartAI && toTarget != null ) RunTo( toTarget ); else if ( toTarget != null && m_Mobile.InRange( toTarget, 8 ) ) RunFrom( toTarget ); } else if ( SmartAI && isParalyze ) { toTarget = FindDispelTarget( true ); if ( toTarget == null ) { toTarget = m_Mobile.Combatant; if ( toTarget != null ) RunTo( toTarget ); } } else { toTarget = m_Mobile.Combatant; if ( toTarget != null ) RunTo( toTarget ); } if ( (targ.Flags & TargetFlags.Harmful) != 0 && toTarget != null ) { if ( (targ.Range == -1 || m_Mobile.InRange( toTarget, targ.Range )) && m_Mobile.CanSee( toTarget ) && m_Mobile.InLOS( toTarget ) ) { targ.Invoke( m_Mobile, toTarget ); } else if ( isDispel ) { targ.Cancel( m_Mobile, TargetCancelType.Canceled ); } } else if ( (targ.Flags & TargetFlags.Beneficial) != 0 ) { targ.Invoke( m_Mobile, m_Mobile ); } else { targ.Cancel( m_Mobile, TargetCancelType.Canceled ); } }
private void ProcessTarget( Target targ ) { targ.Invoke( m_Mobile, m_Mobile ); }
public override void ProcessTarget(Target targ) { bool isDispel = (targ is DispelSpell.InternalTarget); bool isParalyze = (targ is ParalyzeSpell.InternalTarget); bool isTeleport = (targ is TeleportSpell.InternalTarget); bool isCrossHeal = (targ is GreaterHealSpell.InternalTarget); bool isTrap = (targ is MagicTrapSpell.InternalTarget); bool teleportAway = false; bool isReveal = (targ is RevealSpell.InternalTarget || targ is DetectHidden.InternalTarget); Mobile toTarget = null; Mobile toHeal = null; if (isReveal) { targ.Invoke(m_Mobile, m_Mobile); } if (isTrap) { Pouch p = FindPouch(m_Mobile); if (p != null) { targ.Invoke(m_Mobile, p); } else targ.Cancel(m_Mobile, TargetCancelType.Canceled); } if (isDispel) { toTarget = FindDispelTarget(false); if (toTarget != null && m_Mobile.InRange(toTarget, 10) && !toTarget.Paralyzed) RunFrom(toTarget); } if (CrossHeals && isCrossHeal) { toHeal = FindHealTarget(true); if (toHeal != null && !m_Mobile.InRange(toHeal, 8)) { RunTo(toHeal, CanRun); } } else if (isParalyze || isTeleport) { toTarget = FindDispelTarget(true); if (toTarget == null) { toTarget = m_Mobile.Combatant; if (toTarget != null && !m_Mobile.InRange(toTarget, 8)) RunTo(toTarget, CanRun); } else if (m_Mobile.InRange(toTarget, 10)) { RunFrom(toTarget); teleportAway = true; } else { teleportAway = true; } } else { if (m_Mobile.ControlOrder == OrderType.Come && isTeleport) { toTarget = m_Mobile.ControlMaster; } else { toTarget = m_Mobile.Combatant; } if (toTarget != null) { RunTo(toTarget, CanRun); } } if ((targ.Flags & TargetFlags.Harmful) != 0 && toTarget != null) { if ((m_Mobile.InRange(toTarget, 10)) && m_Mobile.CanSee(toTarget) && m_Mobile.InLOS(toTarget)) { targ.Invoke(m_Mobile, toTarget); } else if (isDispel) { targ.Cancel(m_Mobile, TargetCancelType.Canceled); } } else if ((targ.Flags & TargetFlags.Beneficial) != 0 && toHeal != null) { if ((m_Mobile.InRange(toHeal, 10)) && m_Mobile.CanSee(toHeal) && m_Mobile.InLOS(toHeal) && NeedGHeal(toHeal)) { targ.Invoke(m_Mobile, toHeal); } else { Targeting.Target.Cancel(m_Mobile); } } else if ((targ.Flags & TargetFlags.Beneficial) != 0) { if (!isCrossHeal) { targ.Invoke(m_Mobile, m_Mobile); } if ((isCrossHeal) && (NeedGHeal(m_Mobile))) { targ.Invoke(m_Mobile, m_Mobile); } else { targ.Cancel(m_Mobile, TargetCancelType.Canceled); } } else if (isTeleport && toTarget != null) { Map map = m_Mobile.Map; if (map == null) { targ.Cancel(m_Mobile, TargetCancelType.Canceled); return; } int px, py; if (teleportAway) { int rx = m_Mobile.X - toTarget.X; int ry = m_Mobile.Y - toTarget.Y; double d = m_Mobile.GetDistanceToSqrt(toTarget); px = toTarget.X + (int)(rx * (10 / d)); py = toTarget.Y + (int)(ry * (10 / d)); } else { px = toTarget.X; py = toTarget.Y; } for (int i = 0; i < m_Offsets.Length; i += 2) { int x = m_Offsets[i], y = m_Offsets[i + 1]; Point3D p = new Point3D(px + x, py + y, 0); LandTarget lt = new LandTarget(p, map); if ((targ.Range == -1 || m_Mobile.InRange(p, targ.Range)) && m_Mobile.InLOS(lt) && map.CanSpawnMobile(px + x, py + y, lt.Z) && !SpellHelper.CheckMulti(p, map)) { targ.Invoke(m_Mobile, lt); return; } } int teleRange = targ.Range; if (teleRange < 0) teleRange = 12; for (int i = 0; i < 10; ++i) { Point3D randomPoint = new Point3D(m_Mobile.X - teleRange + Utility.Random(teleRange * 2 + 1), m_Mobile.Y - teleRange + Utility.Random(teleRange * 2 + 1), 0); LandTarget lt = new LandTarget(randomPoint, map); if (m_Mobile.InLOS(lt) && map.CanSpawnMobile(lt.X, lt.Y, lt.Z) && !SpellHelper.CheckMulti(randomPoint, map)) { targ.Invoke(m_Mobile, new LandTarget(randomPoint, map)); return; } } targ.Cancel(m_Mobile, TargetCancelType.Canceled); } else { targ.Cancel(m_Mobile, TargetCancelType.Canceled); } }