protected override void OnTarget(Mobile from, object targeted) { if (targeted is Mobile && m_Spell.CheckBSequence((Mobile)targeted)) { Mobile targ = (Mobile)targeted; SpellHelper.Turn(m_Spell.Caster, targ); if (targ.BeginAction(typeof(LightCycle))) { double value = Utility.Random(15, 25); new LightCycle.NightSightTimer(targ).Start(); targ.LightLevel = 100; Effects.SendTargetParticles(targ, 0x376A, 9, 32, 5007, EffectLayer.Waist); targ.PlaySound(0x1E3); } else { from.SendMessage("{0} already have nightsight.", from == targ ? "You" : "They"); } } m_Spell.FinishSequence(); }
protected override void OnTarget(Mobile from, object targeted) { if (targeted is Mobile && m_Spell.CheckBSequence((Mobile)targeted)) { Mobile targ = (Mobile)targeted; SpellHelper.Turn(m_Spell.Caster, targ); if (targ.BeginAction(typeof(LightCycle))) { double value = Utility.Random(15, 25); value = SpellHelper.AdjustValue(m_Spell.Caster, value); new LightCycle.NightSightTimer(targ).Start(); targ.LightLevel = -100; Effects.SendTargetParticles(targ, 0x376A, 9, 32, 5007, EffectLayer.Waist); targ.PlaySound(0x1E3); } else { from.SendMessage("{0} deja le sort de voile applique.", from == targ ? "Vous avez" : "Ils ont"); } } m_Spell.FinishSequence(); }
protected override void OnTarget(Mobile from, object targeted) { if (targeted is PlayerMobile && m_spell.CheckBSequence((Mobile)targeted)) { PlayerMobile targ = (PlayerMobile)targeted; SpellHelper.Turn(m_spell.Caster, targ); TimeSpan duration = TimeSpan.FromSeconds(0); new ArmurePierreSpell.InternalTimer(targ, duration).Start(); //targ.ArmurePierre = true; Effects.SendTargetParticles(targ, 6899, 9, 32, 5007, 2302, 0, EffectLayer.LeftFoot); targ.PlaySound(508); } m_spell.FinishSequence(); }
public static bool CHECKBSPELLSEQUENCE(TriggerObject trigObject, Spell spell, Mobile target, bool allowDead) { return spell != null && spell.CheckBSequence(target, allowDead); }