예제 #1
0
파일: Strangle.cs 프로젝트: Godkong/RunUO
 public InternalTarget( StrangleSpell owner )
     : base(12, false, TargetFlags.Harmful)
 {
     m_Owner = owner;
 }
예제 #2
0
        public virtual Spell DoCombo(Mobile c)
        {
            Spell spell = null;

            if (m_Combo == 0)
            {
                spell = new ExplosionSpell(m_Mobile, null);
                ++m_Combo; // Move to next spell
            }
            else if (m_Combo == 1)
            {
                spell = new WeakenSpell(m_Mobile, null);
                ++m_Combo; // Move to next spell
            }
            else if (m_Combo == 2)
            {
                if (!c.Poisoned)
                    spell = new PoisonSpell(m_Mobile, null);
                else if (IsNecromancer)
                    spell = new StrangleSpell(m_Mobile, null);

                ++m_Combo; // Move to next spell
            }

            if (m_Combo == 3 && spell == null)
            {
                switch (Utility.Random(IsNecromancer ? 4 : 3))
                {
                    case 0:
                        {
                            if (c.Int < c.Dex)
                                spell = new FeeblemindSpell(m_Mobile, null);
                            else
                                spell = new ClumsySpell(m_Mobile, null);

                            ++m_Combo; // Move to next spell

                            break;
                        }
                    case 1:
                        {
                            spell = new EnergyBoltSpell(m_Mobile, null);
                            m_Combo = -1; // Reset combo state
                            break;
                        }
                    case 2:
                        {
                            spell = new FlameStrikeSpell(m_Mobile, null);
                            m_Combo = -1; // Reset combo state
                            break;
                        }
                    default:
                        {
                            spell = new PainSpikeSpell(m_Mobile, null);
                            m_Combo = -1; // Reset combo state
                            break;
                        }
                }
            }
            else if (m_Combo == 4 && spell == null)
            {
                spell = new MindBlastSpell(m_Mobile, null);
                m_Combo = -1;
            }

            return spell;
        }
예제 #3
0
        public virtual Spell DoCombo(Mobile c)
        {
            Spell spell = null;

            if (m_Combo == 0)
            {
                spell = new PoisonStrikeSpell(m_Mobile, null);
                ++m_Combo; // Move to next spell
            }
            else if (m_Combo == 1)
            {
                spell = new BloodOathSpell(m_Mobile, null);
                ++m_Combo; // Move to next spell
            }
            else if (m_Combo == 2)
            {
                if (!c.Poisoned)
                    spell = new MindRotSpell(m_Mobile, null);

                ++m_Combo; // Move to next spell
            }

            if (m_Combo == 3 && spell == null)
            {
                switch (Utility.Random(3))
                {
                    default:
                    case 0:
                        {
                            if (c.Int < c.Dex)
                                spell = new StrangleSpell(m_Mobile, null);
                            else
                                spell = new EvilOmenSpell(m_Mobile, null);

                            ++m_Combo; // Move to next spell

                            break;
                        }
                    case 1:
                        {
                            spell = new PoisonStrikeSpell(m_Mobile, null);
                            m_Combo = -1; // Reset combo state
                            break;
                        }
                    case 2:
                        {
                            spell = new BloodOathSpell(m_Mobile, null);
                            m_Combo = -1; // Reset combo state
                            break;
                        }
                }
            }
            else if (m_Combo == 4 && spell == null)
            {
                spell = new VengefulSpiritSpell(m_Mobile, null);
                m_Combo = -1;
            }

            return spell;
        }
예제 #4
0
 public InternalTarget(StrangleSpell owner)
     : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful)
 {
     this.m_Owner = owner;
 }
        public virtual Spell DoCombo(Mobile c)
        {
            Spell spell = null;

            if ( m_Mobile.HitsMax > 0 && (m_Mobile.Hits / m_Mobile.HitsMax) < 0.1 && m_Mobile.Hits < 300 )
            {
                spell = CheckCastHealingSpell();
                m_Combo = -1;
                return spell;
            }
            if (m_Combo == 0)
            {
                spell = new ExplosionSpell(m_Mobile, null);
                m_Mobile.DebugSay( "Explosion" );
                ++m_Combo; // Move to next spell
            }
            else if (m_Combo == 1)
            {
                spell = new CorpseSkinSpell(m_Mobile, null);
                m_Mobile.DebugSay( "Corpse skin" );
                ++m_Combo; // Move to next spell
            }
            else if (m_Combo == 2)
            {
                if ( !c.Poisoned )
                {
                    spell = new PoisonSpell(m_Mobile, null);
                    m_Mobile.DebugSay( "Poison" );
                }
                else
                {
                    spell = new CurseSpell(m_Mobile, null);
                    m_Mobile.DebugSay( "Curse" );
                }

                ++m_Combo; // Move to next spell
            }
            else if (m_Combo == 3)
            {
                spell = new StrangleSpell(m_Mobile, null);
                m_Mobile.DebugSay( "Strangle" );
                ++m_Combo; // Move to next spell
            }
            else if (m_Combo == 4)
            {
                spell = new PainSpikeSpell(m_Mobile, null);
                m_Mobile.DebugSay( "pain spike" );
                ++m_Combo; // Move to next spell
            }
            else if (m_Combo == 7)
            {
                spell = new ExplosionSpell(m_Mobile, null);
                m_Mobile.DebugSay( "Explosion" );
                ++m_Combo; // Move to next spell
            }
            else if (m_Combo == 8)
            {
                if ( !c.Poisoned )
                {
                    spell = new PoisonSpell(m_Mobile, null);
                    m_Mobile.DebugSay( "Poison" );
                }
                else
                {
                    spell = new CurseSpell(m_Mobile, null);
                    m_Mobile.DebugSay( "Curse" );
                }

                ++m_Combo; // Move to next spell
            }
            else if (m_Combo == 9)
            {
                spell = new FlameStrikeSpell(m_Mobile, null);
                m_Mobile.DebugSay( "Flamestrike" );
                m_Combo = -1;
            }
            else if (m_Combo == 10)
            {
                spell = new StrangleSpell(m_Mobile, null);
                m_Mobile.DebugSay( "Strangle" );
                ++m_Combo; // Move to next spell
            }
            else if (m_Combo == 11)
            {
                spell = new CorpseSkinSpell(m_Mobile, null);
                m_Mobile.DebugSay( "Corpse skin" );
                ++m_Combo; // Move to next spell
            }
            else if (m_Combo == 12)
            {
                spell = new ExplosionSpell(m_Mobile, null);
                m_Mobile.DebugSay( "Explosion" );
                ++m_Combo; // Move to next spell
            }
            else if (m_Combo == 13)
            {
                spell = new PoisonStrikeSpell(m_Mobile, null);
                m_Mobile.DebugSay( "Poison strike" );
                ++m_Combo; // Move to next spell
            }
            else if (m_Combo == 14)
            {
                spell = new PoisonStrikeSpell(m_Mobile, null);
                m_Mobile.DebugSay( "Poison strike" );
                ++m_Combo; // Move to next spell
            }
            else if (m_Combo == 15)
            {
                spell = new PainSpikeSpell(m_Mobile, null);
                m_Mobile.DebugSay( "Pain spike" );
                m_Combo = -1;
            }
            if (m_Combo == 5 && spell == null)
            {
                switch (Utility.Random(3))
                {
                    default:
                    case 0:
                        {
                            spell = new ExplosionSpell(m_Mobile, null);
                            m_Mobile.DebugSay( "Explosion" );
                            break;
                        }
                    case 1:
                        {
                            spell = new PoisonStrikeSpell(m_Mobile, null);
                            m_Mobile.DebugSay( "Poison strike" );
                            break;
                        }
                    case 2:
                        {
                            spell = new FlameStrikeSpell(m_Mobile, null);
                            m_Mobile.DebugSay( "Flamestrike" );
                            ++m_Combo; // Move to next spell
                            break;
                        }
                }
            }
            else if (m_Combo == 6 && spell == null)
            {
                spell = new VengefulSpiritSpell(m_Mobile, null);
                m_Mobile.DebugSay( "Revenant" );
                m_Combo = -1;
            }

            return spell;
        }